/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import java.util.Map; import silentium.gameserver.model.itemcontainer.Inventory; /** * <font color="red">This packet still need rework. The Freya structure is different. Feets and bows aren't shown, and the fact getFromList() * returns 0 is wrong.</font><br> * <br> * Calls the wearlist ("try on" option), and sends items in good paperdoll slot. * * @author Gnacik, Tk */ public class ShopPreviewInfo extends L2GameServerPacket { private final Map<Integer, Integer> _itemlist; public ShopPreviewInfo(Map<Integer, Integer> itemlist) { _itemlist = itemlist; } @Override protected final void writeImpl() { writeC(0xf0); writeD(Inventory.PAPERDOLL_TOTALSLOTS); // Slots writeD(getFromList(Inventory.PAPERDOLL_UNDER)); writeD(getFromList(Inventory.PAPERDOLL_REAR)); writeD(getFromList(Inventory.PAPERDOLL_LEAR)); writeD(getFromList(Inventory.PAPERDOLL_NECK)); writeD(getFromList(Inventory.PAPERDOLL_RFINGER)); writeD(getFromList(Inventory.PAPERDOLL_LFINGER)); writeD(getFromList(Inventory.PAPERDOLL_HEAD)); writeD(getFromList(Inventory.PAPERDOLL_RHAND)); // good writeD(getFromList(Inventory.PAPERDOLL_LHAND)); // good writeD(getFromList(Inventory.PAPERDOLL_GLOVES)); // good writeD(getFromList(Inventory.PAPERDOLL_CHEST)); // good writeD(getFromList(Inventory.PAPERDOLL_LEGS)); // good writeD(getFromList(Inventory.PAPERDOLL_FEET)); // show nothing writeD(getFromList(Inventory.PAPERDOLL_BACK)); writeD(getFromList(Inventory.PAPERDOLL_FACE)); // good, or seems so writeD(getFromList(Inventory.PAPERDOLL_HAIR)); writeD(getFromList(Inventory.PAPERDOLL_HAIRALL)); } private int getFromList(int key) { return ((_itemlist.get(key) != null) ? _itemlist.get(key) : 0); } }