/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import java.util.Map;
import silentium.gameserver.model.itemcontainer.Inventory;
/**
* <font color="red">This packet still need rework. The Freya structure is different. Feets and bows aren't shown, and the fact getFromList()
* returns 0 is wrong.</font><br>
* <br>
* Calls the wearlist ("try on" option), and sends items in good paperdoll slot.
*
* @author Gnacik, Tk
*/
public class ShopPreviewInfo extends L2GameServerPacket
{
private final Map<Integer, Integer> _itemlist;
public ShopPreviewInfo(Map<Integer, Integer> itemlist)
{
_itemlist = itemlist;
}
@Override
protected final void writeImpl()
{
writeC(0xf0);
writeD(Inventory.PAPERDOLL_TOTALSLOTS);
// Slots
writeD(getFromList(Inventory.PAPERDOLL_UNDER));
writeD(getFromList(Inventory.PAPERDOLL_REAR));
writeD(getFromList(Inventory.PAPERDOLL_LEAR));
writeD(getFromList(Inventory.PAPERDOLL_NECK));
writeD(getFromList(Inventory.PAPERDOLL_RFINGER));
writeD(getFromList(Inventory.PAPERDOLL_LFINGER));
writeD(getFromList(Inventory.PAPERDOLL_HEAD));
writeD(getFromList(Inventory.PAPERDOLL_RHAND)); // good
writeD(getFromList(Inventory.PAPERDOLL_LHAND)); // good
writeD(getFromList(Inventory.PAPERDOLL_GLOVES)); // good
writeD(getFromList(Inventory.PAPERDOLL_CHEST)); // good
writeD(getFromList(Inventory.PAPERDOLL_LEGS)); // good
writeD(getFromList(Inventory.PAPERDOLL_FEET)); // show nothing
writeD(getFromList(Inventory.PAPERDOLL_BACK));
writeD(getFromList(Inventory.PAPERDOLL_FACE)); // good, or seems so
writeD(getFromList(Inventory.PAPERDOLL_HAIR));
writeD(getFromList(Inventory.PAPERDOLL_HAIRALL));
}
private int getFromList(int key)
{
return ((_itemlist.get(key) != null) ? _itemlist.get(key) : 0);
}
}