/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.clientpackets;
import silentium.gameserver.configs.PlayersConfig;
import silentium.gameserver.data.xml.SkillTreeData;
import silentium.gameserver.data.xml.SpellbookData;
import silentium.gameserver.model.L2PledgeSkillLearn;
import silentium.gameserver.model.L2Skill;
import silentium.gameserver.model.L2SkillLearn;
import silentium.gameserver.model.actor.L2Npc;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.serverpackets.AcquireSkillInfo;
import silentium.gameserver.tables.SkillTable;
public class RequestAcquireSkillInfo extends L2GameClientPacket
{
private int _skillId;
private int _skillLevel;
private int _skillType;
@Override
protected void readImpl()
{
_skillId = readD();
_skillLevel = readD();
_skillType = readD();
}
@Override
protected void runImpl()
{
if (_skillId <= 0 || _skillLevel <= 0)
return;
final L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
return;
final L2Npc trainer = activeChar.getCurrentFolkNPC();
if (trainer == null)
return;
if (!activeChar.isInsideRadius(trainer, L2Npc.INTERACTION_DISTANCE, false, false) && !activeChar.isGM())
return;
final L2Skill skill = SkillTable.getInstance().getInfo(_skillId, _skillLevel);
if (skill == null)
return;
switch (_skillType)
{
// General skills
case 0:
int skillLvl = activeChar.getSkillLevel(_skillId);
if (skillLvl >= _skillLevel)
return;
if (Math.max(skillLvl, 0) + 1 != _skillLevel)
return;
if (!trainer.getTemplate().canTeach(activeChar.getSkillLearningClassId()))
return;
for (L2SkillLearn sl : SkillTreeData.getInstance().getAvailableSkills(activeChar, activeChar.getSkillLearningClassId()))
{
if (sl.getId() == _skillId && sl.getLevel() == _skillLevel)
{
AcquireSkillInfo asi = new AcquireSkillInfo(_skillId, _skillLevel, sl.getSpCost(), 0);
int spellbookItemId = SpellbookData.getInstance().getBookForSkill(_skillId, _skillLevel);
if (spellbookItemId != 0)
asi.addRequirement(99, spellbookItemId, 1, 50);
sendPacket(asi);
break;
}
}
break;
// Common skills
case 1:
skillLvl = activeChar.getSkillLevel(_skillId);
if (skillLvl >= _skillLevel)
return;
if (Math.max(skillLvl, 0) + 1 != _skillLevel)
return;
for (L2SkillLearn sl : SkillTreeData.getInstance().getAvailableFishingDwarvenCraftSkills(activeChar))
{
if (sl.getId() == _skillId && sl.getLevel() == _skillLevel)
{
AcquireSkillInfo asi = new AcquireSkillInfo(_skillId, _skillLevel, sl.getSpCost(), 1);
asi.addRequirement(4, sl.getIdCost(), sl.getCostCount(), 0);
sendPacket(asi);
break;
}
}
break;
// Pledge skills.
case 2:
if (!activeChar.isClanLeader())
return;
for (L2PledgeSkillLearn psl : SkillTreeData.getInstance().getAvailablePledgeSkills(activeChar))
{
if (psl.getId() == _skillId && psl.getLevel() == _skillLevel)
{
AcquireSkillInfo asi = new AcquireSkillInfo(skill.getId(), skill.getLevel(), psl.getRepCost(), 2);
if (PlayersConfig.LIFE_CRYSTAL_NEEDED && psl.getItemId() != 0)
asi.addRequirement(1, psl.getItemId(), 1, 0);
sendPacket(asi);
break;
}
}
break;
}
}
}