/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.clientpackets; import silentium.gameserver.configs.PlayersConfig; import silentium.gameserver.data.xml.SkillTreeData; import silentium.gameserver.data.xml.SpellbookData; import silentium.gameserver.model.L2PledgeSkillLearn; import silentium.gameserver.model.L2Skill; import silentium.gameserver.model.L2SkillLearn; import silentium.gameserver.model.actor.L2Npc; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.serverpackets.AcquireSkillInfo; import silentium.gameserver.tables.SkillTable; public class RequestAcquireSkillInfo extends L2GameClientPacket { private int _skillId; private int _skillLevel; private int _skillType; @Override protected void readImpl() { _skillId = readD(); _skillLevel = readD(); _skillType = readD(); } @Override protected void runImpl() { if (_skillId <= 0 || _skillLevel <= 0) return; final L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) return; final L2Npc trainer = activeChar.getCurrentFolkNPC(); if (trainer == null) return; if (!activeChar.isInsideRadius(trainer, L2Npc.INTERACTION_DISTANCE, false, false) && !activeChar.isGM()) return; final L2Skill skill = SkillTable.getInstance().getInfo(_skillId, _skillLevel); if (skill == null) return; switch (_skillType) { // General skills case 0: int skillLvl = activeChar.getSkillLevel(_skillId); if (skillLvl >= _skillLevel) return; if (Math.max(skillLvl, 0) + 1 != _skillLevel) return; if (!trainer.getTemplate().canTeach(activeChar.getSkillLearningClassId())) return; for (L2SkillLearn sl : SkillTreeData.getInstance().getAvailableSkills(activeChar, activeChar.getSkillLearningClassId())) { if (sl.getId() == _skillId && sl.getLevel() == _skillLevel) { AcquireSkillInfo asi = new AcquireSkillInfo(_skillId, _skillLevel, sl.getSpCost(), 0); int spellbookItemId = SpellbookData.getInstance().getBookForSkill(_skillId, _skillLevel); if (spellbookItemId != 0) asi.addRequirement(99, spellbookItemId, 1, 50); sendPacket(asi); break; } } break; // Common skills case 1: skillLvl = activeChar.getSkillLevel(_skillId); if (skillLvl >= _skillLevel) return; if (Math.max(skillLvl, 0) + 1 != _skillLevel) return; for (L2SkillLearn sl : SkillTreeData.getInstance().getAvailableFishingDwarvenCraftSkills(activeChar)) { if (sl.getId() == _skillId && sl.getLevel() == _skillLevel) { AcquireSkillInfo asi = new AcquireSkillInfo(_skillId, _skillLevel, sl.getSpCost(), 1); asi.addRequirement(4, sl.getIdCost(), sl.getCostCount(), 0); sendPacket(asi); break; } } break; // Pledge skills. case 2: if (!activeChar.isClanLeader()) return; for (L2PledgeSkillLearn psl : SkillTreeData.getInstance().getAvailablePledgeSkills(activeChar)) { if (psl.getId() == _skillId && psl.getLevel() == _skillLevel) { AcquireSkillInfo asi = new AcquireSkillInfo(skill.getId(), skill.getLevel(), psl.getRepCost(), 2); if (PlayersConfig.LIFE_CRYSTAL_NEEDED && psl.getItemId() != 0) asi.addRequirement(1, psl.getItemId(), 1, 0); sendPacket(asi); break; } } break; } } }