/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.skills.conditions;
import silentium.gameserver.model.L2Skill;
import silentium.gameserver.skills.Env;
/**
* The Class ConditionTargetActiveSkillId.
*/
public class ConditionTargetActiveSkillId extends Condition
{
private final int _skillId;
private final int _skillLevel;
/**
* Instantiates a new condition target active skill id.
*
* @param skillId
* the skill id
*/
public ConditionTargetActiveSkillId(int skillId)
{
_skillId = skillId;
_skillLevel = -1;
}
/**
* Instantiates a new condition target active skill id.
*
* @param skillId
* the skill id
* @param skillLevel
* the skill level
*/
public ConditionTargetActiveSkillId(int skillId, int skillLevel)
{
_skillId = skillId;
_skillLevel = skillLevel;
}
@Override
public boolean testImpl(Env env)
{
for (L2Skill sk : env.target.getAllSkills())
{
if (sk != null)
{
if (sk.getId() == _skillId)
{
if (_skillLevel == -1 || _skillLevel <= sk.getLevel())
return true;
}
}
}
return false;
}
}