/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.model.L2Object; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.model.actor.instance.L2PcInstance; /** * format dddc dddh (ddc) */ public class Attack extends L2GameServerPacket { public static final int HITFLAG_USESS = 0x10; public static final int HITFLAG_CRIT = 0x20; public static final int HITFLAG_SHLD = 0x40; public static final int HITFLAG_MISS = 0x80; public class Hit { protected final int _targetId; protected final int _damage; protected int _flags; Hit(L2Object target, int damage, boolean miss, boolean crit, byte shld) { _targetId = target.getObjectId(); _damage = damage; if (miss) { _flags = HITFLAG_MISS; return; } if (soulshot) _flags = HITFLAG_USESS | _ssGrade; if (crit) _flags |= HITFLAG_CRIT; if (shld > 0 && !(target instanceof L2PcInstance && ((L2PcInstance) target).isInOlympiadMode())) _flags |= HITFLAG_SHLD; } } private final int _attackerObjId; public final boolean soulshot; public final int _ssGrade; private final int _x, _y, _z; private Hit[] _hits; /** * @param attacker * The attacking L2Character. * @param useShots * True if soulshots are used. * @param ssGrade * The grade of the soulshots. */ public Attack(L2Character attacker, boolean useShots, int ssGrade) { _attackerObjId = attacker.getObjectId(); soulshot = useShots; _ssGrade = ssGrade; _x = attacker.getX(); _y = attacker.getY(); _z = attacker.getZ(); } public Hit createHit(L2Object target, int damage, boolean miss, boolean crit, byte shld) { return new Hit(target, damage, miss, crit, shld); } public void hit(Hit... hits) { if (_hits == null) { _hits = hits; return; } // this will only happen with pole attacks Hit[] tmp = new Hit[hits.length + _hits.length]; System.arraycopy(_hits, 0, tmp, 0, _hits.length); System.arraycopy(hits, 0, tmp, _hits.length, hits.length); _hits = tmp; } /** * @return True if the Server-Client packet Attack contains at least 1 hit. */ public boolean hasHits() { return _hits != null; } @Override protected final void writeImpl() { writeC(0x05); writeD(_attackerObjId); writeD(_hits[0]._targetId); writeD(_hits[0]._damage); writeC(_hits[0]._flags); writeD(_x); writeD(_y); writeD(_z); writeH(_hits.length - 1); // prevent sending useless packet while there is only one target. if (_hits.length > 1) { for (int i = 1; i < _hits.length; i++) { writeD(_hits[i]._targetId); writeD(_hits[i]._damage); writeC(_hits[i]._flags); } } } }