/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import silentium.gameserver.model.L2Object;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.model.actor.instance.L2PcInstance;
/**
* format dddc dddh (ddc)
*/
public class Attack extends L2GameServerPacket
{
public static final int HITFLAG_USESS = 0x10;
public static final int HITFLAG_CRIT = 0x20;
public static final int HITFLAG_SHLD = 0x40;
public static final int HITFLAG_MISS = 0x80;
public class Hit
{
protected final int _targetId;
protected final int _damage;
protected int _flags;
Hit(L2Object target, int damage, boolean miss, boolean crit, byte shld)
{
_targetId = target.getObjectId();
_damage = damage;
if (miss)
{
_flags = HITFLAG_MISS;
return;
}
if (soulshot)
_flags = HITFLAG_USESS | _ssGrade;
if (crit)
_flags |= HITFLAG_CRIT;
if (shld > 0 && !(target instanceof L2PcInstance && ((L2PcInstance) target).isInOlympiadMode()))
_flags |= HITFLAG_SHLD;
}
}
private final int _attackerObjId;
public final boolean soulshot;
public final int _ssGrade;
private final int _x, _y, _z;
private Hit[] _hits;
/**
* @param attacker
* The attacking L2Character.
* @param useShots
* True if soulshots are used.
* @param ssGrade
* The grade of the soulshots.
*/
public Attack(L2Character attacker, boolean useShots, int ssGrade)
{
_attackerObjId = attacker.getObjectId();
soulshot = useShots;
_ssGrade = ssGrade;
_x = attacker.getX();
_y = attacker.getY();
_z = attacker.getZ();
}
public Hit createHit(L2Object target, int damage, boolean miss, boolean crit, byte shld)
{
return new Hit(target, damage, miss, crit, shld);
}
public void hit(Hit... hits)
{
if (_hits == null)
{
_hits = hits;
return;
}
// this will only happen with pole attacks
Hit[] tmp = new Hit[hits.length + _hits.length];
System.arraycopy(_hits, 0, tmp, 0, _hits.length);
System.arraycopy(hits, 0, tmp, _hits.length, hits.length);
_hits = tmp;
}
/**
* @return True if the Server-Client packet Attack contains at least 1 hit.
*/
public boolean hasHits()
{
return _hits != null;
}
@Override
protected final void writeImpl()
{
writeC(0x05);
writeD(_attackerObjId);
writeD(_hits[0]._targetId);
writeD(_hits[0]._damage);
writeC(_hits[0]._flags);
writeD(_x);
writeD(_y);
writeD(_z);
writeH(_hits.length - 1);
// prevent sending useless packet while there is only one target.
if (_hits.length > 1)
{
for (int i = 1; i < _hits.length; i++)
{
writeD(_hits[i]._targetId);
writeD(_hits[i]._damage);
writeC(_hits[i]._flags);
}
}
}
}