/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.clientpackets; import silentium.gameserver.configs.PlayersConfig; import silentium.gameserver.data.xml.SkillTreeData; import silentium.gameserver.data.xml.SpellbookData; import silentium.gameserver.model.L2PledgeSkillLearn; import silentium.gameserver.model.L2ShortCut; import silentium.gameserver.model.L2Skill; import silentium.gameserver.model.L2SkillLearn; import silentium.gameserver.model.actor.L2Npc; import silentium.gameserver.model.actor.instance.L2FishermanInstance; import silentium.gameserver.model.actor.instance.L2NpcInstance; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.model.actor.instance.L2VillageMasterInstance; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.ExStorageMaxCount; import silentium.gameserver.network.serverpackets.PledgeSkillList; import silentium.gameserver.network.serverpackets.ShortCutRegister; import silentium.gameserver.network.serverpackets.StatusUpdate; import silentium.gameserver.network.serverpackets.SystemMessage; import silentium.gameserver.tables.SkillTable; public class RequestAcquireSkill extends L2GameClientPacket { private int _skillId; private int _skillLevel; private int _skillType; @Override protected void readImpl() { _skillId = readD(); _skillLevel = readD(); _skillType = readD(); } @Override protected void runImpl() { // Not valid skill data, return. if (_skillId <= 0 || _skillLevel <= 0) return; // Incorrect player, return. final L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) return; // Incorrect npc, return. final L2Npc trainer = activeChar.getCurrentFolkNPC(); if (trainer == null) return; // Distance check for player <-> npc. if (!activeChar.isInsideRadius(trainer, L2Npc.INTERACTION_DISTANCE, false, false) && !activeChar.isGM()) return; // Skill doesn't exist, return. final L2Skill skill = SkillTable.getInstance().getInfo(_skillId, _skillLevel); if (skill == null) return; // Set learn class. activeChar.setSkillLearningClassId(activeChar.getClassId()); boolean exists = false; // Types. switch (_skillType) { // General skills. case 0: // Player already has such skill with same or higher level. int skillLvl = activeChar.getSkillLevel(_skillId); if (skillLvl >= _skillLevel) return; // Requested skill must be 1 level higher than existing skill. if (Math.max(skillLvl, 0) + 1 != _skillLevel) return; int spCost = 0; // Find skill information. for (L2SkillLearn sl : SkillTreeData.getInstance().getAvailableSkills(activeChar, activeChar.getSkillLearningClassId())) { // Skill found. if (sl.getId() == _skillId && sl.getLevel() == _skillLevel) { exists = true; spCost = sl.getSpCost(); break; } } // No skill found, return. if (!exists) return; // Not enought SP. if (activeChar.getSp() < spCost) { activeChar.sendPacket(SystemMessageId.NOT_ENOUGH_SP_TO_LEARN_SKILL); L2NpcInstance.showSkillList(activeChar, trainer, activeChar.getSkillLearningClassId()); return; } // Get spellbook and try to consume it. int spbId = SpellbookData.getInstance().getBookForSkill(_skillId, _skillLevel); if (spbId > 0) { if (!activeChar.destroyItemByItemId("SkillLearn", spbId, 1, trainer, false)) { activeChar.sendPacket(SystemMessageId.ITEM_MISSING_TO_LEARN_SKILL); L2NpcInstance.showSkillList(activeChar, trainer, activeChar.getSkillLearningClassId()); return; } SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_DISAPPEARED); sm.addItemName(spbId); activeChar.sendPacket(sm); } // Consume SP. activeChar.setSp(activeChar.getSp() - spCost); StatusUpdate su = new StatusUpdate(activeChar); su.addAttribute(StatusUpdate.SP, activeChar.getSp()); activeChar.sendPacket(su); // Add skill new skill. activeChar.addSkill(skill, true); SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.LEARNED_SKILL_S1); sm.addSkillName(skill); activeChar.sendPacket(sm); // Update player and return. updateShortCuts(activeChar); activeChar.sendSkillList(); L2NpcInstance.showSkillList(activeChar, trainer, activeChar.getSkillLearningClassId()); break; // Common skills. case 1: skillLvl = activeChar.getSkillLevel(_skillId); if (skillLvl >= _skillLevel) return; if (Math.max(skillLvl, 0) + 1 != _skillLevel) return; int costId = 0; int costCount = 0; for (L2SkillLearn sl : SkillTreeData.getInstance().getAvailableFishingDwarvenCraftSkills(activeChar)) { if (sl.getId() == _skillId && sl.getLevel() == _skillLevel) { exists = true; costId = sl.getIdCost(); costCount = sl.getCostCount(); break; } } if (!exists) return; if (!activeChar.destroyItemByItemId("Consume", costId, costCount, trainer, false)) { activeChar.sendPacket(SystemMessageId.ITEM_MISSING_TO_LEARN_SKILL); L2FishermanInstance.showFishSkillList(activeChar); return; } sm = SystemMessage.getSystemMessage(SystemMessageId.S2_S1_DISAPPEARED); sm.addItemName(costId); sm.addItemNumber(costCount); activeChar.sendPacket(sm); activeChar.addSkill(skill, true); sm = SystemMessage.getSystemMessage(SystemMessageId.LEARNED_SKILL_S1); sm.addSkillName(skill); activeChar.sendPacket(sm); if (_skillId >= 1368 && _skillId <= 1372) activeChar.sendPacket(new ExStorageMaxCount(activeChar)); updateShortCuts(activeChar); activeChar.sendSkillList(); L2FishermanInstance.showFishSkillList(activeChar); break; // Pledge skills. case 2: if (!activeChar.isClanLeader()) return; int itemId = 0; int repCost = 0; for (L2PledgeSkillLearn psl : SkillTreeData.getInstance().getAvailablePledgeSkills(activeChar)) { if (psl.getId() == _skillId && psl.getLevel() == _skillLevel) { exists = true; itemId = psl.getItemId(); repCost = psl.getRepCost(); break; } } if (!exists) return; if (activeChar.getClan().getReputationScore() < repCost) { activeChar.sendPacket(SystemMessageId.ACQUIRE_SKILL_FAILED_BAD_CLAN_REP_SCORE); L2VillageMasterInstance.showPledgeSkillList(activeChar); return; } if (PlayersConfig.LIFE_CRYSTAL_NEEDED) { if (!activeChar.destroyItemByItemId("Consume", itemId, 1, trainer, false)) { activeChar.sendPacket(SystemMessageId.ITEM_MISSING_TO_LEARN_SKILL); L2VillageMasterInstance.showPledgeSkillList(activeChar); return; } sm = SystemMessage.getSystemMessage(SystemMessageId.S2_S1_DISAPPEARED); sm.addItemName(itemId); sm.addItemNumber(1); activeChar.sendPacket(sm); } activeChar.getClan().takeReputationScore(repCost); activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_DEDUCTED_FROM_CLAN_REP).addNumber(repCost)); activeChar.getClan().addNewSkill(skill); activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CLAN_SKILL_S1_ADDED).addSkillName(_skillId)); activeChar.getClan().broadcastToOnlineMembers(new PledgeSkillList(activeChar.getClan())); for (L2PcInstance member : activeChar.getClan().getOnlineMembers(0)) member.sendSkillList(); L2VillageMasterInstance.showPledgeSkillList(activeChar); return; } } private void updateShortCuts(L2PcInstance player) { if (_skillLevel > 1) { for (L2ShortCut sc : player.getAllShortCuts()) { if (sc.getId() == _skillId && sc.getType() == L2ShortCut.TYPE_SKILL) { L2ShortCut newsc = new L2ShortCut(sc.getSlot(), sc.getPage(), L2ShortCut.TYPE_SKILL, _skillId, _skillLevel, 1); player.sendPacket(new ShortCutRegister(newsc)); player.registerShortCut(newsc); } } } } }