/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.model.actor.instance;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.network.serverpackets.ActionFailed;
import silentium.gameserver.templates.chars.L2NpcTemplate;
public class L2EffectPointInstance extends L2NpcInstance
{
private final L2PcInstance _owner;
public L2EffectPointInstance(int objectId, L2NpcTemplate template, L2Character owner)
{
super(objectId, template);
_owner = owner == null ? null : owner.getActingPlayer();
}
@Override
public L2PcInstance getActingPlayer()
{
return _owner;
}
/**
* this is called when a player interacts with this NPC
*
* @param player
*/
@Override
public void onAction(L2PcInstance player)
{
// Send ActionFailed to the player in order to avoid he stucks
player.sendPacket(ActionFailed.STATIC_PACKET);
}
}