/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.model.actor.instance; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.network.serverpackets.ActionFailed; import silentium.gameserver.templates.chars.L2NpcTemplate; public class L2EffectPointInstance extends L2NpcInstance { private final L2PcInstance _owner; public L2EffectPointInstance(int objectId, L2NpcTemplate template, L2Character owner) { super(objectId, template); _owner = owner == null ? null : owner.getActingPlayer(); } @Override public L2PcInstance getActingPlayer() { return _owner; } /** * this is called when a player interacts with this NPC * * @param player */ @Override public void onAction(L2PcInstance player) { // Send ActionFailed to the player in order to avoid he stucks player.sendPacket(ActionFailed.STATIC_PACKET); } }