/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import java.util.Collection;
import java.util.Iterator;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.model.actor.instance.L2PcInstance.TimeStamp;
/**
* @author KenM
*/
public class SkillCoolTime extends L2GameServerPacket
{
public Collection<TimeStamp> _reuseTimeStamps;
public SkillCoolTime(L2PcInstance cha)
{
_reuseTimeStamps = cha.getReuseTimeStamps();
Iterator<TimeStamp> iter = _reuseTimeStamps.iterator();
while (iter.hasNext())
{
if (!iter.next().hasNotPassed()) // remove expired timestamps
iter.remove();
}
}
@Override
protected void writeImpl()
{
writeC(0xc1);
writeD(_reuseTimeStamps.size()); // list size
for (TimeStamp ts : _reuseTimeStamps)
{
writeD(ts.getSkillId());
writeD(ts.getSkillLvl());
writeD((int) ts.getReuse() / 1000);
writeD((int) ts.getRemaining() / 1000);
}
}
}