/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.clientpackets; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.model.quest.QuestState; public class RequestTutorialPassCmdToServer extends L2GameClientPacket { String _bypass; @Override protected void readImpl() { _bypass = readS(); } @Override protected void runImpl() { final L2PcInstance player = getClient().getActiveChar(); if (player == null) return; QuestState qs = player.getQuestState("Tutorial"); if (qs != null) qs.getQuest().notifyEvent(_bypass, null, player); } }