/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.model.actor.instance;
import silentium.gameserver.model.L2Skill;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.templates.chars.L2NpcTemplate;
public class L2SiegeSummonInstance extends L2SummonInstance
{
public static final int SIEGE_GOLEM_ID = 14737;
public static final int HOG_CANNON_ID = 14768;
public static final int SWOOP_CANNON_ID = 14839;
public L2SiegeSummonInstance(int objectId, L2NpcTemplate template, L2PcInstance owner, L2Skill skill)
{
super(objectId, template, owner, skill);
}
@Override
public void onSpawn()
{
super.onSpawn();
if (!getOwner().isGM() && !isInsideZone(L2Character.ZONE_SIEGE))
{
unSummon(getOwner());
getOwner().sendPacket(SystemMessageId.YOUR_SERVITOR_HAS_VANISHED);
}
}
}