/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.model.actor.instance; import silentium.gameserver.model.L2Skill; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.templates.chars.L2NpcTemplate; public class L2SiegeSummonInstance extends L2SummonInstance { public static final int SIEGE_GOLEM_ID = 14737; public static final int HOG_CANNON_ID = 14768; public static final int SWOOP_CANNON_ID = 14839; public L2SiegeSummonInstance(int objectId, L2NpcTemplate template, L2PcInstance owner, L2Skill skill) { super(objectId, template, owner, skill); } @Override public void onSpawn() { super.onSpawn(); if (!getOwner().isGM() && !isInsideZone(L2Character.ZONE_SIEGE)) { unSummon(getOwner()); getOwner().sendPacket(SystemMessageId.YOUR_SERVITOR_HAS_VANISHED); } } }