/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.templates.item.L2Henna;
public final class HennaInfo extends L2GameServerPacket
{
private final L2PcInstance _activeChar;
private final L2Henna[] _hennas = new L2Henna[3];
private int _count;
public HennaInfo(L2PcInstance player)
{
_activeChar = player;
_count = 0;
for (int i = 0; i < 3; i++)
{
L2Henna henna = _activeChar.getHenna(i + 1);
if (henna != null)
_hennas[_count++] = henna;
}
}
@Override
protected final void writeImpl()
{
writeC(0xe4);
writeC(_activeChar.getHennaStatINT()); // equip INT
writeC(_activeChar.getHennaStatSTR()); // equip STR
writeC(_activeChar.getHennaStatCON()); // equip CON
writeC(_activeChar.getHennaStatMEN()); // equip MEM
writeC(_activeChar.getHennaStatDEX()); // equip DEX
writeC(_activeChar.getHennaStatWIT()); // equip WIT
writeD(3); // slots?
writeD(_count); // size
for (int i = 0; i < _count; i++)
{
writeD(_hennas[i].getSymbolId());
writeD(_hennas[i].isForThisClass(_activeChar) ? _hennas[i].getSymbolId() : 0);
}
}
}