/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.templates.item.L2Henna; public final class HennaInfo extends L2GameServerPacket { private final L2PcInstance _activeChar; private final L2Henna[] _hennas = new L2Henna[3]; private int _count; public HennaInfo(L2PcInstance player) { _activeChar = player; _count = 0; for (int i = 0; i < 3; i++) { L2Henna henna = _activeChar.getHenna(i + 1); if (henna != null) _hennas[_count++] = henna; } } @Override protected final void writeImpl() { writeC(0xe4); writeC(_activeChar.getHennaStatINT()); // equip INT writeC(_activeChar.getHennaStatSTR()); // equip STR writeC(_activeChar.getHennaStatCON()); // equip CON writeC(_activeChar.getHennaStatMEN()); // equip MEM writeC(_activeChar.getHennaStatDEX()); // equip DEX writeC(_activeChar.getHennaStatWIT()); // equip WIT writeD(3); // slots? writeD(_count); // size for (int i = 0; i < _count; i++) { writeD(_hennas[i].getSymbolId()); writeD(_hennas[i].isForThisClass(_activeChar) ? _hennas[i].getSymbolId() : 0); } } }