/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.skills.effects; import silentium.gameserver.model.ChanceCondition; import silentium.gameserver.model.IChanceSkillTrigger; import silentium.gameserver.model.L2Effect; import silentium.gameserver.skills.Env; import silentium.gameserver.templates.skills.L2EffectType; public class EffectChanceSkillTrigger extends L2Effect implements IChanceSkillTrigger { private final int _triggeredId; private final int _triggeredLevel; private final ChanceCondition _chanceCondition; public EffectChanceSkillTrigger(Env env, EffectTemplate template) { super(env, template); _triggeredId = template.triggeredId; _triggeredLevel = template.triggeredLevel; _chanceCondition = template.chanceCondition; } @Override public L2EffectType getEffectType() { return L2EffectType.CHANCE_SKILL_TRIGGER; } @Override public boolean onStart() { getEffected().addChanceTrigger(this); getEffected().onStartChanceEffect(); return super.onStart(); } @Override public boolean onActionTime() { getEffected().onActionTimeChanceEffect(); return false; } @Override public void onExit() { // trigger only if effect in use and successfully ticked to the end if (getInUse() && getCount() == 0) getEffected().onExitChanceEffect(); getEffected().removeChanceEffect(this); super.onExit(); } @Override public int getTriggeredChanceId() { return _triggeredId; } @Override public int getTriggeredChanceLevel() { return _triggeredLevel; } @Override public boolean triggersChanceSkill() { return _triggeredId > 1; } @Override public ChanceCondition getTriggeredChanceCondition() { return _chanceCondition; } }