/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.skills.effects;
import silentium.gameserver.model.ChanceCondition;
import silentium.gameserver.model.IChanceSkillTrigger;
import silentium.gameserver.model.L2Effect;
import silentium.gameserver.skills.Env;
import silentium.gameserver.templates.skills.L2EffectType;
public class EffectChanceSkillTrigger extends L2Effect implements IChanceSkillTrigger
{
private final int _triggeredId;
private final int _triggeredLevel;
private final ChanceCondition _chanceCondition;
public EffectChanceSkillTrigger(Env env, EffectTemplate template)
{
super(env, template);
_triggeredId = template.triggeredId;
_triggeredLevel = template.triggeredLevel;
_chanceCondition = template.chanceCondition;
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.CHANCE_SKILL_TRIGGER;
}
@Override
public boolean onStart()
{
getEffected().addChanceTrigger(this);
getEffected().onStartChanceEffect();
return super.onStart();
}
@Override
public boolean onActionTime()
{
getEffected().onActionTimeChanceEffect();
return false;
}
@Override
public void onExit()
{
// trigger only if effect in use and successfully ticked to the end
if (getInUse() && getCount() == 0)
getEffected().onExitChanceEffect();
getEffected().removeChanceEffect(this);
super.onExit();
}
@Override
public int getTriggeredChanceId()
{
return _triggeredId;
}
@Override
public int getTriggeredChanceLevel()
{
return _triggeredLevel;
}
@Override
public boolean triggersChanceSkill()
{
return _triggeredId > 1;
}
@Override
public ChanceCondition getTriggeredChanceCondition()
{
return _chanceCondition;
}
}