/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.scripts.handlers.skill; import silentium.gameserver.ai.CtrlIntention; import silentium.gameserver.handler.ISkillHandler; import silentium.gameserver.model.L2Object; import silentium.gameserver.model.L2Skill; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.FlyToLocation; import silentium.gameserver.network.serverpackets.FlyToLocation.FlyType; import silentium.gameserver.network.serverpackets.SystemMessage; import silentium.gameserver.network.serverpackets.ValidateLocation; import silentium.gameserver.skills.Formulas; import silentium.gameserver.templates.skills.L2SkillType; import silentium.gameserver.utils.Util; /** * @author Didldak Some parts taken from EffectWarp, which cannot be used for this case. */ public class InstantJump implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.INSTANT_JUMP }; @Override public void useSkill(final L2Character activeChar, final L2Skill skill, final L2Object... targets) { final L2Character target = (L2Character) targets[0]; if (Formulas.calcPhysicalSkillEvasion(target, skill)) { if (activeChar instanceof L2PcInstance) activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_DODGES_ATTACK).addCharName(target)); return; } int x = 0, y = 0, z = 0; final int px = target.getX(); final int py = target.getY(); double ph = Util.convertHeadingToDegree(target.getHeading()); ph += 180; if (ph > 360) ph -= 360; ph = Math.PI * ph / 180; x = (int) (px + 25 * Math.cos(ph)); y = (int) (py + 25 * Math.sin(ph)); z = target.getZ(); activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); activeChar.broadcastPacket(new FlyToLocation(activeChar, x, y, z, FlyType.DUMMY)); activeChar.abortAttack(); activeChar.abortCast(); activeChar.setXYZ(x, y, z); activeChar.broadcastPacket(new ValidateLocation(activeChar)); } /** * @see silentium.gameserver.handler.ISkillHandler#getSkillIds() */ @Override public L2SkillType[] getSkillIds() { return SKILL_IDS; } }