/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.scripts.handlers.skill;
import silentium.gameserver.ai.CtrlIntention;
import silentium.gameserver.handler.ISkillHandler;
import silentium.gameserver.model.L2Object;
import silentium.gameserver.model.L2Skill;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.network.serverpackets.FlyToLocation;
import silentium.gameserver.network.serverpackets.FlyToLocation.FlyType;
import silentium.gameserver.network.serverpackets.SystemMessage;
import silentium.gameserver.network.serverpackets.ValidateLocation;
import silentium.gameserver.skills.Formulas;
import silentium.gameserver.templates.skills.L2SkillType;
import silentium.gameserver.utils.Util;
/**
* @author Didldak Some parts taken from EffectWarp, which cannot be used for this case.
*/
public class InstantJump implements ISkillHandler {
private static final L2SkillType[] SKILL_IDS = { L2SkillType.INSTANT_JUMP };
@Override
public void useSkill(final L2Character activeChar, final L2Skill skill, final L2Object... targets) {
final L2Character target = (L2Character) targets[0];
if (Formulas.calcPhysicalSkillEvasion(target, skill)) {
if (activeChar instanceof L2PcInstance)
activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_DODGES_ATTACK).addCharName(target));
return;
}
int x = 0, y = 0, z = 0;
final int px = target.getX();
final int py = target.getY();
double ph = Util.convertHeadingToDegree(target.getHeading());
ph += 180;
if (ph > 360)
ph -= 360;
ph = Math.PI * ph / 180;
x = (int) (px + 25 * Math.cos(ph));
y = (int) (py + 25 * Math.sin(ph));
z = target.getZ();
activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
activeChar.broadcastPacket(new FlyToLocation(activeChar, x, y, z, FlyType.DUMMY));
activeChar.abortAttack();
activeChar.abortCast();
activeChar.setXYZ(x, y, z);
activeChar.broadcastPacket(new ValidateLocation(activeChar));
}
/**
* @see silentium.gameserver.handler.ISkillHandler#getSkillIds()
*/
@Override
public L2SkillType[] getSkillIds() {
return SKILL_IDS;
}
}