/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.skills.conditions; import silentium.gameserver.skills.Env; /** * The Class ConditionLogicNot. * * @author mkizub */ public class ConditionLogicNot extends Condition { private final Condition _condition; /** * Instantiates a new condition logic not. * * @param condition * the condition */ public ConditionLogicNot(Condition condition) { _condition = condition; if (getListener() != null) _condition.setListener(this); } /** * Sets the listener. * * @param listener * the new listener * @see silentium.gameserver.skills.conditions.Condition#setListener(silentium.gameserver.skills.conditions.ConditionListener) */ @Override void setListener(ConditionListener listener) { if (listener != null) _condition.setListener(this); else _condition.setListener(null); super.setListener(listener); } /** * Test impl. * * @param env * the env * @return true, if successful * @see silentium.gameserver.skills.conditions.Condition#testImpl(silentium.gameserver.skills.Env) */ @Override public boolean testImpl(Env env) { return !_condition.test(env); } }