/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.skills.conditions;
import silentium.gameserver.skills.Env;
/**
* The Class ConditionLogicNot.
*
* @author mkizub
*/
public class ConditionLogicNot extends Condition
{
private final Condition _condition;
/**
* Instantiates a new condition logic not.
*
* @param condition
* the condition
*/
public ConditionLogicNot(Condition condition)
{
_condition = condition;
if (getListener() != null)
_condition.setListener(this);
}
/**
* Sets the listener.
*
* @param listener
* the new listener
* @see silentium.gameserver.skills.conditions.Condition#setListener(silentium.gameserver.skills.conditions.ConditionListener)
*/
@Override
void setListener(ConditionListener listener)
{
if (listener != null)
_condition.setListener(this);
else
_condition.setListener(null);
super.setListener(listener);
}
/**
* Test impl.
*
* @param env
* the env
* @return true, if successful
* @see silentium.gameserver.skills.conditions.Condition#testImpl(silentium.gameserver.skills.Env)
*/
@Override
public boolean testImpl(Env env)
{
return !_condition.test(env);
}
}