/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.clientpackets;
import silentium.gameserver.model.L2ShortCut;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.serverpackets.ShortCutRegister;
public final class RequestShortCutReg extends L2GameClientPacket
{
private int _type;
private int _id;
private int _slot;
private int _page;
private int _unk;
@Override
protected void readImpl()
{
_type = readD();
int slot = readD();
_id = readD();
_unk = readD();
_slot = slot % 12;
_page = slot / 12;
}
@Override
protected void runImpl()
{
final L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
return;
switch (_type)
{
case 0x01: // item
case 0x03: // action
case 0x04: // macro
case 0x05: // recipe
{
L2ShortCut sc = new L2ShortCut(_slot, _page, _type, _id, -1, _unk);
sendPacket(new ShortCutRegister(sc));
activeChar.registerShortCut(sc);
break;
}
case 0x02: // skill
{
int level = activeChar.getSkillLevel(_id);
if (level > 0)
{
L2ShortCut sc = new L2ShortCut(_slot, _page, _type, _id, level, _unk);
sendPacket(new ShortCutRegister(sc));
activeChar.registerShortCut(sc);
}
break;
}
}
}
}