/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.clientpackets; import silentium.gameserver.model.L2ShortCut; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.serverpackets.ShortCutRegister; public final class RequestShortCutReg extends L2GameClientPacket { private int _type; private int _id; private int _slot; private int _page; private int _unk; @Override protected void readImpl() { _type = readD(); int slot = readD(); _id = readD(); _unk = readD(); _slot = slot % 12; _page = slot / 12; } @Override protected void runImpl() { final L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) return; switch (_type) { case 0x01: // item case 0x03: // action case 0x04: // macro case 0x05: // recipe { L2ShortCut sc = new L2ShortCut(_slot, _page, _type, _id, -1, _unk); sendPacket(new ShortCutRegister(sc)); activeChar.registerShortCut(sc); break; } case 0x02: // skill { int level = activeChar.getSkillLevel(_id); if (level > 0) { L2ShortCut sc = new L2ShortCut(_slot, _page, _type, _id, level, _unk); sendPacket(new ShortCutRegister(sc)); activeChar.registerShortCut(sc); } break; } } } }