/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.gameserverpackets;
import java.util.Vector;
/**
* @author -Wooden-
*/
public class ServerStatus extends GameServerBasePacket
{
private final Vector<Attribute> _attributes;
public static final String[] STATUS_STRING = { "Auto", "Good", "Normal", "Full", "Down", "Gm Only" };
public static final int SERVER_LIST_STATUS = 0x01;
public static final int SERVER_LIST_CLOCK = 0x02;
public static final int SERVER_LIST_SQUARE_BRACKET = 0x03;
public static final int MAX_PLAYERS = 0x04;
public static final int TEST_SERVER = 0x05;
public static final int STATUS_AUTO = 0x00;
public static final int STATUS_GOOD = 0x01;
public static final int STATUS_NORMAL = 0x02;
public static final int STATUS_FULL = 0x03;
public static final int STATUS_DOWN = 0x04;
public static final int STATUS_GM_ONLY = 0x05;
public static final int ON = 0x01;
public static final int OFF = 0x00;
class Attribute
{
public int id;
public int value;
Attribute(int pId, int pValue)
{
id = pId;
value = pValue;
}
}
public ServerStatus()
{
_attributes = new Vector<>();
}
public void addAttribute(int id, int value)
{
_attributes.add(new Attribute(id, value));
}
@Override
public byte[] getContent()
{
writeC(0x06);
writeD(_attributes.size());
for (int i = 0; i < _attributes.size(); i++)
{
Attribute temp = _attributes.get(i);
writeD(temp.id);
writeD(temp.value);
}
return getBytes();
}
}