/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.gameserverpackets; import java.util.Vector; /** * @author -Wooden- */ public class ServerStatus extends GameServerBasePacket { private final Vector<Attribute> _attributes; public static final String[] STATUS_STRING = { "Auto", "Good", "Normal", "Full", "Down", "Gm Only" }; public static final int SERVER_LIST_STATUS = 0x01; public static final int SERVER_LIST_CLOCK = 0x02; public static final int SERVER_LIST_SQUARE_BRACKET = 0x03; public static final int MAX_PLAYERS = 0x04; public static final int TEST_SERVER = 0x05; public static final int STATUS_AUTO = 0x00; public static final int STATUS_GOOD = 0x01; public static final int STATUS_NORMAL = 0x02; public static final int STATUS_FULL = 0x03; public static final int STATUS_DOWN = 0x04; public static final int STATUS_GM_ONLY = 0x05; public static final int ON = 0x01; public static final int OFF = 0x00; class Attribute { public int id; public int value; Attribute(int pId, int pValue) { id = pId; value = pValue; } } public ServerStatus() { _attributes = new Vector<>(); } public void addAttribute(int id, int value) { _attributes.add(new Attribute(id, value)); } @Override public byte[] getContent() { writeC(0x06); writeD(_attributes.size()); for (int i = 0; i < _attributes.size(); i++) { Attribute temp = _attributes.get(i); writeD(temp.id); writeD(temp.value); } return getBytes(); } }