/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; /** * format dh (objectid, color)<br> * color legend : usually the color equals the level difference to the selected target<br> * -xx -> -9 red<br> * -8 -> -6 light red<br> * -5 -> -3 yellow<br> * 2 -> 2 white<br> * 3 -> 5 green<br> * 6 -> 8 light blue<br> * 9 -> xx dark blue */ public class MyTargetSelected extends L2GameServerPacket { private final int _objectId, _color; /** * @param objectId * int objectId of the target * @param color * level difference, the color is calculated from that. */ public MyTargetSelected(int objectId, int color) { _objectId = objectId; _color = color; } @Override protected final void writeImpl() { writeC(0xa6); writeD(_objectId); writeH(_color); } }