/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.scripts.handlers.skill; import silentium.gameserver.handler.ISkillHandler; import silentium.gameserver.model.L2Object; import silentium.gameserver.model.L2Skill; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.templates.skills.L2SkillType; /** * @author Forsaiken */ public class GiveSp implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.GIVE_SP }; /** * @see silentium.gameserver.handler.ISkillHandler#useSkill(silentium.gameserver.model.actor.L2Character, silentium.gameserver.model.L2Skill, * silentium.gameserver.model.L2Object[]) */ @Override public void useSkill(final L2Character activeChar, final L2Skill skill, final L2Object... targets) { for (final L2Object obj : targets) { final L2Character target = (L2Character) obj; if (target != null) { final int spToAdd = (int) skill.getPower(); target.addExpAndSp(0, spToAdd); } } } /** * @see silentium.gameserver.handler.ISkillHandler#getSkillIds() */ @Override public L2SkillType[] getSkillIds() { return SKILL_IDS; } }