/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author Forsaiken
*/
package silentium.gameserver.skills.l2skills;
import silentium.commons.utils.Point3D;
import silentium.gameserver.idfactory.IdFactory;
import silentium.gameserver.model.L2Object;
import silentium.gameserver.model.L2Skill;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.model.actor.instance.L2EffectPointInstance;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.tables.NpcTable;
import silentium.gameserver.templates.StatsSet;
import silentium.gameserver.templates.chars.L2NpcTemplate;
public final class L2SkillSignet extends L2Skill
{
private final int _effectNpcId;
public int effectId;
public L2SkillSignet(StatsSet set)
{
super(set);
_effectNpcId = set.getInteger("effectNpcId", -1);
effectId = set.getInteger("effectId", -1);
}
@Override
public void useSkill(L2Character caster, L2Object[] targets)
{
if (caster.isAlikeDead())
return;
L2NpcTemplate template = NpcTable.getInstance().getTemplate(_effectNpcId);
L2EffectPointInstance effectPoint = new L2EffectPointInstance(IdFactory.getInstance().getNextId(), template, caster);
effectPoint.setCurrentHp(effectPoint.getMaxHp());
effectPoint.setCurrentMp(effectPoint.getMaxMp());
int x = caster.getX();
int y = caster.getY();
int z = caster.getZ();
if (caster instanceof L2PcInstance && getTargetType() == L2Skill.SkillTargetType.TARGET_GROUND)
{
Point3D wordPosition = ((L2PcInstance) caster).getCurrentSkillWorldPosition();
if (wordPosition != null)
{
x = wordPosition.getX();
y = wordPosition.getY();
z = wordPosition.getZ();
}
}
getEffects(caster, effectPoint);
effectPoint.setIsInvul(true);
effectPoint.spawnMe(x, y, z);
}
}