/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.skills.conditions; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.skills.Env; /** * The Class ConditionPlayerPledgeClass. * * @author MrPoke */ public final class ConditionPlayerPledgeClass extends Condition { private final int _pledgeClass; /** * Instantiates a new condition player pledge class. * * @param pledgeClass * the pledge class */ public ConditionPlayerPledgeClass(int pledgeClass) { _pledgeClass = pledgeClass; } /** * Test impl. * * @param env * the env * @return true, if successful */ @Override public boolean testImpl(Env env) { if (!(env.player instanceof L2PcInstance)) return false; if (((L2PcInstance) env.player).getClan() == null) return false; if (_pledgeClass == -1) return ((L2PcInstance) env.player).isClanLeader(); return (((L2PcInstance) env.player).getPledgeClass() >= _pledgeClass); } }