/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.skills.conditions;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.skills.Env;
/**
* The Class ConditionPlayerPledgeClass.
*
* @author MrPoke
*/
public final class ConditionPlayerPledgeClass extends Condition
{
private final int _pledgeClass;
/**
* Instantiates a new condition player pledge class.
*
* @param pledgeClass
* the pledge class
*/
public ConditionPlayerPledgeClass(int pledgeClass)
{
_pledgeClass = pledgeClass;
}
/**
* Test impl.
*
* @param env
* the env
* @return true, if successful
*/
@Override
public boolean testImpl(Env env)
{
if (!(env.player instanceof L2PcInstance))
return false;
if (((L2PcInstance) env.player).getClan() == null)
return false;
if (_pledgeClass == -1)
return ((L2PcInstance) env.player).isClanLeader();
return (((L2PcInstance) env.player).getPledgeClass() >= _pledgeClass);
}
}