/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.clientpackets; import silentium.gameserver.model.L2ItemInstance; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.ExAutoSoulShot; import silentium.gameserver.network.serverpackets.SystemMessage; public final class RequestAutoSoulShot extends L2GameClientPacket { private int _itemId; private int _type; // 1 = on : 0 = off; @Override protected void readImpl() { _itemId = readD(); _type = readD(); } @Override protected void runImpl() { final L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) return; if (activeChar.getPrivateStoreType() == 0 && activeChar.getActiveRequester() == null && !activeChar.isDead()) { L2ItemInstance item = activeChar.getInventory().getItemByItemId(_itemId); if (item == null) return; if (_type == 1) { if (!activeChar.getInventory().canManipulateWithItemId(item.getItemId())) { activeChar.sendPacket(SystemMessageId.CANNOT_USE_SOULSHOTS); return; } // Fishingshots are not automatic on retail if (_itemId < 6535 || _itemId > 6540) { // Attempt to charge first shot on activation if (_itemId == 6645 || _itemId == 6646 || _itemId == 6647) { if (activeChar.getPet() != null) { // Cannot activate bss automation during Olympiad. if (_itemId == 6647 && activeChar.isInOlympiadMode()) { activeChar.sendPacket(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT); return; } if (_itemId == 6645) { if (activeChar.getPet().getSoulShotsPerHit() > item.getCount()) { activeChar.sendPacket(SystemMessageId.NOT_ENOUGH_SOULSHOTS_FOR_PET); return; } } else { if (activeChar.getPet().getSpiritShotsPerHit() > item.getCount()) { activeChar.sendPacket(SystemMessageId.NOT_ENOUGH_SPIRITSHOTS_FOR_PET); return; } } // start the auto soulshot use activeChar.addAutoSoulShot(_itemId); activeChar.sendPacket(new ExAutoSoulShot(_itemId, _type)); activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.USE_OF_S1_WILL_BE_AUTO).addItemName(_itemId)); activeChar.rechargeAutoSoulShot(true, true, true); } else activeChar.sendPacket(SystemMessageId.NO_SERVITOR_CANNOT_AUTOMATE_USE); } else { // Cannot activate bss automation during Olympiad. if (_itemId >= 3947 && _itemId <= 3952 && activeChar.isInOlympiadMode()) { activeChar.sendPacket(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT); return; } // Activate the visual effect activeChar.addAutoSoulShot(_itemId); activeChar.sendPacket(new ExAutoSoulShot(_itemId, _type)); // start the auto soulshot use if (activeChar.getActiveWeaponItem() != activeChar.getFistsWeaponItem() && item.getItem().getCrystalType() == activeChar.getActiveWeaponItem().getCrystalType()) activeChar.rechargeAutoSoulShot(true, true, false); else { if ((_itemId >= 2509 && _itemId <= 2514) || (_itemId >= 3947 && _itemId <= 3952) || _itemId == 5790) activeChar.sendPacket(SystemMessageId.SPIRITSHOTS_GRADE_MISMATCH); else activeChar.sendPacket(SystemMessageId.SOULSHOTS_GRADE_MISMATCH); } // In both cases (match/mismatch), that message is displayed. activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.USE_OF_S1_WILL_BE_AUTO).addItemName(_itemId)); } } } else if (_type == 0) { // cancel the auto soulshot use activeChar.removeAutoSoulShot(_itemId); activeChar.sendPacket(new ExAutoSoulShot(_itemId, _type)); activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED).addItemName(_itemId)); } } } }