/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.clientpackets;
import silentium.gameserver.model.L2ItemInstance;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.network.serverpackets.ExAutoSoulShot;
import silentium.gameserver.network.serverpackets.SystemMessage;
public final class RequestAutoSoulShot extends L2GameClientPacket
{
private int _itemId;
private int _type; // 1 = on : 0 = off;
@Override
protected void readImpl()
{
_itemId = readD();
_type = readD();
}
@Override
protected void runImpl()
{
final L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
return;
if (activeChar.getPrivateStoreType() == 0 && activeChar.getActiveRequester() == null && !activeChar.isDead())
{
L2ItemInstance item = activeChar.getInventory().getItemByItemId(_itemId);
if (item == null)
return;
if (_type == 1)
{
if (!activeChar.getInventory().canManipulateWithItemId(item.getItemId()))
{
activeChar.sendPacket(SystemMessageId.CANNOT_USE_SOULSHOTS);
return;
}
// Fishingshots are not automatic on retail
if (_itemId < 6535 || _itemId > 6540)
{
// Attempt to charge first shot on activation
if (_itemId == 6645 || _itemId == 6646 || _itemId == 6647)
{
if (activeChar.getPet() != null)
{
// Cannot activate bss automation during Olympiad.
if (_itemId == 6647 && activeChar.isInOlympiadMode())
{
activeChar.sendPacket(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT);
return;
}
if (_itemId == 6645)
{
if (activeChar.getPet().getSoulShotsPerHit() > item.getCount())
{
activeChar.sendPacket(SystemMessageId.NOT_ENOUGH_SOULSHOTS_FOR_PET);
return;
}
}
else
{
if (activeChar.getPet().getSpiritShotsPerHit() > item.getCount())
{
activeChar.sendPacket(SystemMessageId.NOT_ENOUGH_SPIRITSHOTS_FOR_PET);
return;
}
}
// start the auto soulshot use
activeChar.addAutoSoulShot(_itemId);
activeChar.sendPacket(new ExAutoSoulShot(_itemId, _type));
activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.USE_OF_S1_WILL_BE_AUTO).addItemName(_itemId));
activeChar.rechargeAutoSoulShot(true, true, true);
}
else
activeChar.sendPacket(SystemMessageId.NO_SERVITOR_CANNOT_AUTOMATE_USE);
}
else
{
// Cannot activate bss automation during Olympiad.
if (_itemId >= 3947 && _itemId <= 3952 && activeChar.isInOlympiadMode())
{
activeChar.sendPacket(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT);
return;
}
// Activate the visual effect
activeChar.addAutoSoulShot(_itemId);
activeChar.sendPacket(new ExAutoSoulShot(_itemId, _type));
// start the auto soulshot use
if (activeChar.getActiveWeaponItem() != activeChar.getFistsWeaponItem() && item.getItem().getCrystalType() == activeChar.getActiveWeaponItem().getCrystalType())
activeChar.rechargeAutoSoulShot(true, true, false);
else
{
if ((_itemId >= 2509 && _itemId <= 2514) || (_itemId >= 3947 && _itemId <= 3952) || _itemId == 5790)
activeChar.sendPacket(SystemMessageId.SPIRITSHOTS_GRADE_MISMATCH);
else
activeChar.sendPacket(SystemMessageId.SOULSHOTS_GRADE_MISMATCH);
}
// In both cases (match/mismatch), that message is displayed.
activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.USE_OF_S1_WILL_BE_AUTO).addItemName(_itemId));
}
}
}
else if (_type == 0)
{
// cancel the auto soulshot use
activeChar.removeAutoSoulShot(_itemId);
activeChar.sendPacket(new ExAutoSoulShot(_itemId, _type));
activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED).addItemName(_itemId));
}
}
}
}