/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import silentium.gameserver.model.actor.L2Character;
/**
* ddddddd
*/
public final class MoveToLocation extends L2GameServerPacket
{
private final int _charObjId, _x, _y, _z, _xDst, _yDst, _zDst;
public MoveToLocation(L2Character cha)
{
_charObjId = cha.getObjectId();
_x = cha.getX();
_y = cha.getY();
_z = cha.getZ();
_xDst = cha.getXdestination();
_yDst = cha.getYdestination();
_zDst = cha.getZdestination();
}
@Override
protected final void writeImpl()
{
writeC(0x01);
writeD(_charObjId);
writeD(_xDst);
writeD(_yDst);
writeD(_zDst);
writeD(_x);
writeD(_y);
writeD(_z);
}
}