/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.clientpackets; import java.util.List; import javolution.util.FastList; import silentium.commons.utils.Point3D; import silentium.gameserver.instancemanager.CursedWeaponsManager; import silentium.gameserver.model.CursedWeapon; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.serverpackets.ExCursedWeaponLocation; import silentium.gameserver.network.serverpackets.ExCursedWeaponLocation.CursedWeaponInfo; /** * Format: (ch) * * @author -Wooden- */ public final class RequestCursedWeaponLocation extends L2GameClientPacket { @Override protected void readImpl() { } @Override protected void runImpl() { final L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) return; final List<CursedWeaponInfo> list = new FastList<>(); for (CursedWeapon cw : CursedWeaponsManager.getInstance().getCursedWeapons()) { if (!cw.isActive()) continue; Point3D pos = cw.getWorldPosition(); if (pos != null) list.add(new CursedWeaponInfo(pos, cw.getItemId(), cw.isActivated() ? 1 : 0)); } if (!list.isEmpty()) activeChar.sendPacket(new ExCursedWeaponLocation(list)); } }