/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.clientpackets;
import java.util.List;
import javolution.util.FastList;
import silentium.commons.utils.Point3D;
import silentium.gameserver.instancemanager.CursedWeaponsManager;
import silentium.gameserver.model.CursedWeapon;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.serverpackets.ExCursedWeaponLocation;
import silentium.gameserver.network.serverpackets.ExCursedWeaponLocation.CursedWeaponInfo;
/**
* Format: (ch)
*
* @author -Wooden-
*/
public final class RequestCursedWeaponLocation extends L2GameClientPacket
{
@Override
protected void readImpl()
{
}
@Override
protected void runImpl()
{
final L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
return;
final List<CursedWeaponInfo> list = new FastList<>();
for (CursedWeapon cw : CursedWeaponsManager.getInstance().getCursedWeapons())
{
if (!cw.isActive())
continue;
Point3D pos = cw.getWorldPosition();
if (pos != null)
list.add(new CursedWeaponInfo(pos, cw.getItemId(), cw.isActivated() ? 1 : 0));
}
if (!list.isEmpty())
activeChar.sendPacket(new ExCursedWeaponLocation(list));
}
}