/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.skills.basefuncs;
import silentium.gameserver.skills.Env;
import silentium.gameserver.skills.Stats;
import silentium.gameserver.skills.conditions.Condition;
/**
* A Func object is a component of a Calculator created to manage and dynamically calculate the effect of a character property (ex : MAX_HP,
* REGENERATE_HP_RATE...). In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR>
* <BR>
* FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR>
* <BR>
* When the calc method of a calculator is launched, each mathematic function is called according to its priority <B>_order</B>. Indeed, Func
* with lowest priority order is executed firsta and Funcs with the same order are executed in unspecified order. The result of the calculation
* is stored in the value property of an Env class instance.
*/
public abstract class Func
{
/** Statistics, that is affected by this function (See L2Character.CALCULATOR_XXX constants) */
public final Stats stat;
/**
* Order of functions calculation. Functions with lower order are executed first. Functions with the same order are executed in unspecified
* order. Usually add/substruct functions has lowest order, then bonus/penalty functions (multiplay/divide) are applied, then functions that
* do more complex calculations (non-linear functions).
*/
public final int order;
/**
* Owner can be an armor, weapon, skill, system event, quest, etc Used to remove all functions added by this owner.
*/
public final Object funcOwner;
/** Function may be disabled by attached condition. */
public Condition cond;
public Func(Stats pStat, int pOrder, Object owner)
{
stat = pStat;
order = pOrder;
funcOwner = owner;
}
/**
* Add a condition to the Func.
*
* @param pCond
* The Condition to add.
*/
public void setCondition(Condition pCond)
{
cond = pCond;
}
/**
* Run the mathematic function of the Func.
*
* @param env
*/
public abstract void calc(Env env);
}