/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.model.actor.instance;
import silentium.commons.utils.Rnd;
import silentium.gameserver.ThreadPoolManager;
import silentium.gameserver.configs.NPCConfig;
import silentium.gameserver.instancemanager.RaidBossPointsManager;
import silentium.gameserver.instancemanager.RaidBossSpawnManager;
import silentium.gameserver.model.L2Spawn;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.model.entity.Hero;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.network.serverpackets.PlaySound;
import silentium.gameserver.network.serverpackets.SystemMessage;
import silentium.gameserver.templates.chars.L2NpcTemplate;
/**
* This class manages all RaidBoss. In a group mob, there are one master called RaidBoss and several slaves called Minions.
*/
public class L2RaidBossInstance extends L2MonsterInstance
{
private static final int RAIDBOSS_MAINTENANCE_INTERVAL = 30000; // 30 sec
private RaidBossSpawnManager.StatusEnum _raidStatus;
/**
* Constructor of L2RaidBossInstance (use L2Character and L2NpcInstance constructor).<BR>
* <BR>
* <B><U> Actions</U> :</B><BR>
* <BR>
* <li>Call the L2Character constructor to set the _template of the L2RaidBossInstance (copy skills from template to object and link
* _calculators to NPC_STD_CALCULATOR)</li> <li>Set the name of the L2RaidBossInstance</li> <li>Create a RandomAnimation Task that will be
* launched after the calculated delay if the server allow it</li><BR>
* <BR>
*
* @param objectId
* Identifier of the object to initialized
* @param template
* L2NpcTemplate to apply to the NPC
*/
public L2RaidBossInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
setIsRaid(true);
}
@Override
public void onSpawn()
{
setIsNoRndWalk(true);
super.onSpawn();
}
@Override
protected int getMaintenanceInterval()
{
return RAIDBOSS_MAINTENANCE_INTERVAL;
}
@Override
public boolean doDie(L2Character killer)
{
if (!super.doDie(killer))
return false;
final L2PcInstance player = killer.getActingPlayer();
if (player != null)
{
broadcastPacket(SystemMessage.getSystemMessage(SystemMessageId.RAID_WAS_SUCCESSFUL));
broadcastPacket(new PlaySound("systemmsg_e.1209"));
if (player.isInParty())
{
for (L2PcInstance member : player.getParty().getPartyMembers())
{
RaidBossPointsManager.getInstance().addPoints(member, getNpcId(), (getLevel() / 2) + Rnd.get(-5, 5));
if (member.isNoble())
Hero.getInstance().setRBkilled(member.getObjectId(), getNpcId());
}
}
else
{
RaidBossPointsManager.getInstance().addPoints(player, getNpcId(), (getLevel() / 2) + Rnd.get(-5, 5));
if (player.isNoble())
Hero.getInstance().setRBkilled(player.getObjectId(), getNpcId());
}
}
RaidBossSpawnManager.getInstance().updateStatus(this, true);
return true;
}
/**
* Spawn all minions at a regular interval Also if boss is too far from home location at the time of this check, teleport it home
*/
@Override
protected void startMaintenanceTask()
{
if (getTemplate().getMinionData() != null)
getMinionList().spawnMinions();
_maintenanceTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new Runnable()
{
@Override
public void run()
{
checkAndReturnToSpawn();
}
}, 60000, getMaintenanceInterval() + Rnd.get(5000));
}
protected void checkAndReturnToSpawn()
{
if (isDead() || isMovementDisabled())
return;
// Gordon does not have permanent spawn
if (getNpcId() == 29095)
return;
final L2Spawn spawn = getSpawn();
if (spawn == null)
return;
final int spawnX = spawn.getLocx();
final int spawnY = spawn.getLocy();
final int spawnZ = spawn.getLocz();
if (!isInCombat() && !isMovementDisabled())
{
if (!isInsideRadius(spawnX, spawnY, spawnZ, Math.max(NPCConfig.MAX_DRIFT_RANGE, 200), true, false))
teleToLocation(spawnX, spawnY, spawnZ, false);
}
}
public void setRaidStatus(RaidBossSpawnManager.StatusEnum status)
{
_raidStatus = status;
}
public RaidBossSpawnManager.StatusEnum getRaidStatus()
{
return _raidStatus;
}
}