/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.model.actor.instance; import silentium.commons.utils.Rnd; import silentium.gameserver.ThreadPoolManager; import silentium.gameserver.configs.NPCConfig; import silentium.gameserver.instancemanager.RaidBossPointsManager; import silentium.gameserver.instancemanager.RaidBossSpawnManager; import silentium.gameserver.model.L2Spawn; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.model.entity.Hero; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.PlaySound; import silentium.gameserver.network.serverpackets.SystemMessage; import silentium.gameserver.templates.chars.L2NpcTemplate; /** * This class manages all RaidBoss. In a group mob, there are one master called RaidBoss and several slaves called Minions. */ public class L2RaidBossInstance extends L2MonsterInstance { private static final int RAIDBOSS_MAINTENANCE_INTERVAL = 30000; // 30 sec private RaidBossSpawnManager.StatusEnum _raidStatus; /** * Constructor of L2RaidBossInstance (use L2Character and L2NpcInstance constructor).<BR> * <BR> * <B><U> Actions</U> :</B><BR> * <BR> * <li>Call the L2Character constructor to set the _template of the L2RaidBossInstance (copy skills from template to object and link * _calculators to NPC_STD_CALCULATOR)</li> <li>Set the name of the L2RaidBossInstance</li> <li>Create a RandomAnimation Task that will be * launched after the calculated delay if the server allow it</li><BR> * <BR> * * @param objectId * Identifier of the object to initialized * @param template * L2NpcTemplate to apply to the NPC */ public L2RaidBossInstance(int objectId, L2NpcTemplate template) { super(objectId, template); setIsRaid(true); } @Override public void onSpawn() { setIsNoRndWalk(true); super.onSpawn(); } @Override protected int getMaintenanceInterval() { return RAIDBOSS_MAINTENANCE_INTERVAL; } @Override public boolean doDie(L2Character killer) { if (!super.doDie(killer)) return false; final L2PcInstance player = killer.getActingPlayer(); if (player != null) { broadcastPacket(SystemMessage.getSystemMessage(SystemMessageId.RAID_WAS_SUCCESSFUL)); broadcastPacket(new PlaySound("systemmsg_e.1209")); if (player.isInParty()) { for (L2PcInstance member : player.getParty().getPartyMembers()) { RaidBossPointsManager.getInstance().addPoints(member, getNpcId(), (getLevel() / 2) + Rnd.get(-5, 5)); if (member.isNoble()) Hero.getInstance().setRBkilled(member.getObjectId(), getNpcId()); } } else { RaidBossPointsManager.getInstance().addPoints(player, getNpcId(), (getLevel() / 2) + Rnd.get(-5, 5)); if (player.isNoble()) Hero.getInstance().setRBkilled(player.getObjectId(), getNpcId()); } } RaidBossSpawnManager.getInstance().updateStatus(this, true); return true; } /** * Spawn all minions at a regular interval Also if boss is too far from home location at the time of this check, teleport it home */ @Override protected void startMaintenanceTask() { if (getTemplate().getMinionData() != null) getMinionList().spawnMinions(); _maintenanceTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new Runnable() { @Override public void run() { checkAndReturnToSpawn(); } }, 60000, getMaintenanceInterval() + Rnd.get(5000)); } protected void checkAndReturnToSpawn() { if (isDead() || isMovementDisabled()) return; // Gordon does not have permanent spawn if (getNpcId() == 29095) return; final L2Spawn spawn = getSpawn(); if (spawn == null) return; final int spawnX = spawn.getLocx(); final int spawnY = spawn.getLocy(); final int spawnZ = spawn.getLocz(); if (!isInCombat() && !isMovementDisabled()) { if (!isInsideRadius(spawnX, spawnY, spawnZ, Math.max(NPCConfig.MAX_DRIFT_RANGE, 200), true, false)) teleToLocation(spawnX, spawnY, spawnZ, false); } } public void setRaidStatus(RaidBossSpawnManager.StatusEnum status) { _raidStatus = status; } public RaidBossSpawnManager.StatusEnum getRaidStatus() { return _raidStatus; } }