/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.skills.effects; import silentium.gameserver.ai.CtrlIntention; import silentium.gameserver.configs.MainConfig; import silentium.gameserver.geo.GeoData; import silentium.gameserver.model.CharEffectList; import silentium.gameserver.model.L2CharPosition; import silentium.gameserver.model.L2Effect; import silentium.gameserver.model.Location; import silentium.gameserver.model.actor.L2Npc; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.model.actor.instance.L2PetInstance; import silentium.gameserver.model.actor.instance.L2SiegeFlagInstance; import silentium.gameserver.model.actor.instance.L2SiegeSummonInstance; import silentium.gameserver.skills.Env; import silentium.gameserver.templates.skills.L2EffectType; /** * @author littlecrow Implementation of the Fear Effect */ public class EffectFear extends L2Effect { public static final int FEAR_RANGE = 500; private int _dX = -1; private int _dY = -1; public EffectFear(Env env, EffectTemplate template) { super(env, template); } @Override public L2EffectType getEffectType() { return L2EffectType.FEAR; } /** Notify started */ @Override public boolean onStart() { if (getEffected() instanceof L2PcInstance && getEffector() instanceof L2PcInstance) { switch (getSkill().getId()) { case 1376: case 1169: case 65: case 1092: case 98: case 1272: case 1381: case 763: break; default: return false; } } if (getEffected() instanceof L2Npc || getEffected() instanceof L2SiegeFlagInstance || getEffected() instanceof L2SiegeSummonInstance) return false; if (!getEffected().isAfraid()) { getEffected().abortAttack(); getEffected().abortCast(); getEffected().stopMove(null); if (getEffected().getX() > getEffector().getX()) _dX = 1; if (getEffected().getY() > getEffector().getY()) _dY = 1; getEffected().startFear(); onActionTime(); return true; } return false; } /** Notify exited */ @Override public void onExit() { getEffected().stopFear(false); } @Override public boolean onActionTime() { int posX = getEffected().getX(); int posY = getEffected().getY(); int posZ = getEffected().getZ(); if (getEffected().getX() > getEffector().getX()) _dX = 1; if (getEffected().getY() > getEffector().getY()) _dY = 1; posX += _dX * FEAR_RANGE; posY += _dY * FEAR_RANGE; if (MainConfig.GEODATA > 0) { Location destiny = GeoData.getInstance().moveCheck(getEffected().getX(), getEffected().getY(), getEffected().getZ(), posX, posY, posZ); posX = destiny.getX(); posY = destiny.getY(); } if (!(getEffected() instanceof L2PetInstance)) getEffected().setRunning(); getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition(posX, posY, posZ, 0)); return true; } /* * (non-Javadoc) * @see silentium.gameserver.model.L2Effect#getEffectFlags() */ @Override public int getEffectFlags() { return CharEffectList.EFFECT_FLAG_FEAR; } }