/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.skills.effects;
import silentium.gameserver.ai.CtrlIntention;
import silentium.gameserver.configs.MainConfig;
import silentium.gameserver.geo.GeoData;
import silentium.gameserver.model.CharEffectList;
import silentium.gameserver.model.L2CharPosition;
import silentium.gameserver.model.L2Effect;
import silentium.gameserver.model.Location;
import silentium.gameserver.model.actor.L2Npc;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.model.actor.instance.L2PetInstance;
import silentium.gameserver.model.actor.instance.L2SiegeFlagInstance;
import silentium.gameserver.model.actor.instance.L2SiegeSummonInstance;
import silentium.gameserver.skills.Env;
import silentium.gameserver.templates.skills.L2EffectType;
/**
* @author littlecrow Implementation of the Fear Effect
*/
public class EffectFear extends L2Effect
{
public static final int FEAR_RANGE = 500;
private int _dX = -1;
private int _dY = -1;
public EffectFear(Env env, EffectTemplate template)
{
super(env, template);
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.FEAR;
}
/** Notify started */
@Override
public boolean onStart()
{
if (getEffected() instanceof L2PcInstance && getEffector() instanceof L2PcInstance)
{
switch (getSkill().getId())
{
case 1376:
case 1169:
case 65:
case 1092:
case 98:
case 1272:
case 1381:
case 763:
break;
default:
return false;
}
}
if (getEffected() instanceof L2Npc || getEffected() instanceof L2SiegeFlagInstance || getEffected() instanceof L2SiegeSummonInstance)
return false;
if (!getEffected().isAfraid())
{
getEffected().abortAttack();
getEffected().abortCast();
getEffected().stopMove(null);
if (getEffected().getX() > getEffector().getX())
_dX = 1;
if (getEffected().getY() > getEffector().getY())
_dY = 1;
getEffected().startFear();
onActionTime();
return true;
}
return false;
}
/** Notify exited */
@Override
public void onExit()
{
getEffected().stopFear(false);
}
@Override
public boolean onActionTime()
{
int posX = getEffected().getX();
int posY = getEffected().getY();
int posZ = getEffected().getZ();
if (getEffected().getX() > getEffector().getX())
_dX = 1;
if (getEffected().getY() > getEffector().getY())
_dY = 1;
posX += _dX * FEAR_RANGE;
posY += _dY * FEAR_RANGE;
if (MainConfig.GEODATA > 0)
{
Location destiny = GeoData.getInstance().moveCheck(getEffected().getX(), getEffected().getY(), getEffected().getZ(), posX, posY, posZ);
posX = destiny.getX();
posY = destiny.getY();
}
if (!(getEffected() instanceof L2PetInstance))
getEffected().setRunning();
getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition(posX, posY, posZ, 0));
return true;
}
/*
* (non-Javadoc)
* @see silentium.gameserver.model.L2Effect#getEffectFlags()
*/
@Override
public int getEffectFlags()
{
return CharEffectList.EFFECT_FLAG_FEAR;
}
}