/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.skills.effects; import javolution.util.FastList; import silentium.gameserver.model.L2Effect; import silentium.gameserver.model.L2Skill; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.model.actor.instance.L2EffectPointInstance; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.MagicSkillUse; import silentium.gameserver.network.serverpackets.SystemMessage; import silentium.gameserver.skills.Env; import silentium.gameserver.skills.l2skills.L2SkillSignet; import silentium.gameserver.skills.l2skills.L2SkillSignetCasttime; import silentium.gameserver.tables.SkillTable; import silentium.gameserver.templates.skills.L2EffectType; /** * @authors Forsaiken, Sami */ public class EffectSignet extends L2Effect { private L2Skill _skill; private L2EffectPointInstance _actor; private boolean _srcInArena; public EffectSignet(Env env, EffectTemplate template) { super(env, template); } @Override public L2EffectType getEffectType() { return L2EffectType.SIGNET_EFFECT; } @Override public boolean onStart() { if (getSkill() instanceof L2SkillSignet) _skill = SkillTable.getInstance().getInfo(((L2SkillSignet) getSkill()).effectId, getLevel()); else if (getSkill() instanceof L2SkillSignetCasttime) _skill = SkillTable.getInstance().getInfo(((L2SkillSignetCasttime) getSkill()).effectId, getLevel()); _actor = (L2EffectPointInstance) getEffected(); _srcInArena = (getEffector().isInsideZone(L2Character.ZONE_PVP) && !getEffector().isInsideZone(L2Character.ZONE_SIEGE)); return true; } @Override public boolean onActionTime() { if (_skill == null) return true; int mpConsume = _skill.getMpConsume(); if (mpConsume > getEffector().getCurrentMp()) { getEffector().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP)); return false; } getEffector().reduceCurrentMp(mpConsume); FastList<L2Character> targets = FastList.newInstance(); for (L2Character cha : _actor.getKnownList().getKnownCharactersInRadius(getSkill().getSkillRadius())) { if (cha == null) continue; if (_skill.isOffensive() && !L2Skill.checkForAreaOffensiveSkills(getEffector(), cha, _skill, _srcInArena)) continue; // there doesn't seem to be a visible effect with MagicSkillLaunched packet... _actor.broadcastPacket(new MagicSkillUse(_actor, cha, _skill.getId(), _skill.getLevel(), 0, 0)); targets.add(cha); } if (!targets.isEmpty()) getEffector().callSkill(_skill, targets.toArray(new L2Character[targets.size()])); FastList.recycle(targets); return true; } @Override public void onExit() { if (_actor != null) _actor.deleteMe(); } }