/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.model.actor.position;
import silentium.gameserver.model.L2WorldRegion;
import silentium.gameserver.model.actor.L2Character;
/**
* @author Erb
*/
public class CharPosition extends ObjectPosition
{
public CharPosition(L2Character activeObject)
{
super(activeObject);
}
@Override
protected void badCoords()
{
getActiveObject().decayMe();
}
@Override
public final void setWorldRegion(L2WorldRegion value)
{
// confirm revalidation of old region's zones
if (getWorldRegion() != null && getActiveObject() instanceof L2Character)
{
if (value != null)
getWorldRegion().revalidateZones((L2Character) getActiveObject());
else
getWorldRegion().removeFromZones((L2Character) getActiveObject());
}
super.setWorldRegion(value);
}
}