/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.model.actor.position; import silentium.gameserver.model.L2WorldRegion; import silentium.gameserver.model.actor.L2Character; /** * @author Erb */ public class CharPosition extends ObjectPosition { public CharPosition(L2Character activeObject) { super(activeObject); } @Override protected void badCoords() { getActiveObject().decayMe(); } @Override public final void setWorldRegion(L2WorldRegion value) { // confirm revalidation of old region's zones if (getWorldRegion() != null && getActiveObject() instanceof L2Character) { if (value != null) getWorldRegion().revalidateZones((L2Character) getActiveObject()); else getWorldRegion().removeFromZones((L2Character) getActiveObject()); } super.setWorldRegion(value); } }