/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.clientpackets;
import silentium.gameserver.model.L2World;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.network.serverpackets.SystemMessage;
import silentium.gameserver.tables.CharNameTable;
public final class RequestFriendList extends L2GameClientPacket
{
@Override
protected void readImpl()
{
}
@Override
protected void runImpl()
{
final L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
return;
SystemMessage sm;
// ======<Friend List>======
activeChar.sendPacket(SystemMessageId.FRIEND_LIST_HEADER);
L2PcInstance friend = null;
for (int id : activeChar.getFriendList())
{
String friendName = CharNameTable.getInstance().getNameById(id);
if (friendName == null)
continue;
friend = L2World.getInstance().getPlayer(friendName);
// Currently offline
if (friend == null || !friend.isOnline())
sm = SystemMessage.getSystemMessage(SystemMessageId.S1_OFFLINE).addString(friendName);
// Currently online
else
sm = SystemMessage.getSystemMessage(SystemMessageId.S1_ONLINE).addString(friendName);
activeChar.sendPacket(sm);
}
// =========================
activeChar.sendPacket(SystemMessageId.FRIEND_LIST_FOOTER);
}
}