/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.clientpackets; import silentium.gameserver.model.L2World; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.SystemMessage; import silentium.gameserver.tables.CharNameTable; public final class RequestFriendList extends L2GameClientPacket { @Override protected void readImpl() { } @Override protected void runImpl() { final L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) return; SystemMessage sm; // ======<Friend List>====== activeChar.sendPacket(SystemMessageId.FRIEND_LIST_HEADER); L2PcInstance friend = null; for (int id : activeChar.getFriendList()) { String friendName = CharNameTable.getInstance().getNameById(id); if (friendName == null) continue; friend = L2World.getInstance().getPlayer(friendName); // Currently offline if (friend == null || !friend.isOnline()) sm = SystemMessage.getSystemMessage(SystemMessageId.S1_OFFLINE).addString(friendName); // Currently online else sm = SystemMessage.getSystemMessage(SystemMessageId.S1_ONLINE).addString(friendName); activeChar.sendPacket(sm); } // ========================= activeChar.sendPacket(SystemMessageId.FRIEND_LIST_FOOTER); } }