/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.skills.l2skills; import silentium.gameserver.model.L2Object; import silentium.gameserver.model.L2Skill; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.templates.StatsSet; public class L2SkillAppearance extends L2Skill { private final int _faceId; private final int _hairColorId; private final int _hairStyleId; public L2SkillAppearance(StatsSet set) { super(set); _faceId = set.getInteger("faceId", -1); _hairColorId = set.getInteger("hairColorId", -1); _hairStyleId = set.getInteger("hairStyleId", -1); } @Override public void useSkill(L2Character caster, L2Object[] targets) { try { for (L2Object target : targets) { if (target instanceof L2PcInstance) { L2PcInstance targetPlayer = (L2PcInstance) target; if (_faceId >= 0) targetPlayer.getAppearance().setFace(_faceId); if (_hairColorId >= 0) targetPlayer.getAppearance().setHairColor(_hairColorId); if (_hairStyleId >= 0) targetPlayer.getAppearance().setHairStyle(_hairStyleId); targetPlayer.broadcastUserInfo(); } } } catch (Exception e) { _log.error("", e); } } }