/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.skills.l2skills;
import silentium.gameserver.model.L2Object;
import silentium.gameserver.model.L2Skill;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.templates.StatsSet;
public class L2SkillAppearance extends L2Skill
{
private final int _faceId;
private final int _hairColorId;
private final int _hairStyleId;
public L2SkillAppearance(StatsSet set)
{
super(set);
_faceId = set.getInteger("faceId", -1);
_hairColorId = set.getInteger("hairColorId", -1);
_hairStyleId = set.getInteger("hairStyleId", -1);
}
@Override
public void useSkill(L2Character caster, L2Object[] targets)
{
try
{
for (L2Object target : targets)
{
if (target instanceof L2PcInstance)
{
L2PcInstance targetPlayer = (L2PcInstance) target;
if (_faceId >= 0)
targetPlayer.getAppearance().setFace(_faceId);
if (_hairColorId >= 0)
targetPlayer.getAppearance().setHairColor(_hairColorId);
if (_hairStyleId >= 0)
targetPlayer.getAppearance().setHairStyle(_hairStyleId);
targetPlayer.broadcastUserInfo();
}
}
}
catch (Exception e)
{
_log.error("", e);
}
}
}