/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.model.entity;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.ArrayList;
import java.util.Calendar;
import java.util.List;
import java.util.concurrent.ScheduledFuture;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import silentium.commons.database.DatabaseFactory;
import silentium.gameserver.Announcements;
import silentium.gameserver.ThreadPoolManager;
import silentium.gameserver.configs.ClansConfig;
import silentium.gameserver.data.xml.MapRegionData;
import silentium.gameserver.data.xml.MapRegionData.TeleportWhereType;
import silentium.gameserver.idfactory.IdFactory;
import silentium.gameserver.instancemanager.CastleManager;
import silentium.gameserver.instancemanager.MercTicketManager;
import silentium.gameserver.instancemanager.SiegeGuardManager;
import silentium.gameserver.instancemanager.SiegeManager;
import silentium.gameserver.instancemanager.SiegeManager.SiegeSpawn;
import silentium.gameserver.model.L2Clan;
import silentium.gameserver.model.L2ClanMember;
import silentium.gameserver.model.L2Object;
import silentium.gameserver.model.L2SiegeClan;
import silentium.gameserver.model.L2SiegeClan.SiegeClanType;
import silentium.gameserver.model.L2Spawn;
import silentium.gameserver.model.actor.L2Npc;
import silentium.gameserver.model.actor.instance.L2ControlTowerInstance;
import silentium.gameserver.model.actor.instance.L2FlameTowerInstance;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.model.entity.sevensigns.SevenSigns;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.network.serverpackets.PlaySound;
import silentium.gameserver.network.serverpackets.SiegeInfo;
import silentium.gameserver.network.serverpackets.SystemMessage;
import silentium.gameserver.network.serverpackets.UserInfo;
import silentium.gameserver.tables.ClanTable;
import silentium.gameserver.tables.NpcTable;
import silentium.gameserver.templates.chars.L2NpcTemplate;
import silentium.gameserver.utils.Broadcast;
public class Siege implements Siegable
{
protected static final Logger _log = LoggerFactory.getLogger(Siege.class.getName());
public static final byte OWNER = -1;
public static final byte DEFENDER = 0;
public static final byte ATTACKER = 1;
public static final byte DEFENDER_NOT_APPROVED = 2;
public static enum TeleportWhoType
{
All, Attacker, DefenderNotOwner, Owner, Spectator
}
private int _controlTowerCount;
private int _controlTowerMaxCount;
private int _flameTowerCount;
private int _flameTowerMaxCount;
public class ScheduleEndSiegeTask implements Runnable
{
private final Castle _castleInst;
public ScheduleEndSiegeTask(Castle pCastle)
{
_castleInst = pCastle;
}
@Override
public void run()
{
if (!getIsInProgress())
return;
try
{
long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
if (timeRemaining > 3600000)
{
announceToPlayer(SystemMessage.getSystemMessage(SystemMessageId.S1_HOURS_UNTIL_SIEGE_CONCLUSION).addNumber(2), true);
ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000);
}
else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
{
announceToPlayer(SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION).addNumber(Math.round(timeRemaining / 60000)), true);
ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000);
}
else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
{
announceToPlayer(SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION).addNumber(Math.round(timeRemaining / 60000)), true);
ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000);
}
else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
{
announceToPlayer(SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION).addNumber(Math.round(timeRemaining / 60000)), true);
ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000);
}
else if ((timeRemaining <= 10000) && (timeRemaining > 0))
{
announceToPlayer(SystemMessage.getSystemMessage(SystemMessageId.CASTLE_SIEGE_S1_SECONDS_LEFT).addNumber(Math.round(timeRemaining / 1000)), true);
ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining);
}
else
_castleInst.getSiege().endSiege();
}
catch (Exception e)
{
_log.error(e.getLocalizedMessage(), e);
}
}
}
public class ScheduleStartSiegeTask implements Runnable
{
private final Castle _castleInst;
public ScheduleStartSiegeTask(Castle pCastle)
{
_castleInst = pCastle;
}
@Override
public void run()
{
_scheduledStartSiegeTask.cancel(false);
if (getIsInProgress())
return;
try
{
if (!getIsTimeRegistrationOver())
{
long regTimeRemaining = getTimeRegistrationOverDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
if (regTimeRemaining > 0)
{
_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), regTimeRemaining);
return;
}
endTimeRegistration(true);
}
long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
if (timeRemaining > 86400000)
_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000);
else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
{
Announcements.announceToAll(SystemMessage.getSystemMessage(SystemMessageId.REGISTRATION_TERM_FOR_S1_ENDED).addString(getCastle().getName()));
_isRegistrationOver = true;
clearSiegeWaitingClan();
_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000);
}
else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000);
else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000);
else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000);
else if ((timeRemaining <= 10000) && (timeRemaining > 0))
_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining);
else
_castleInst.getSiege().startSiege();
}
catch (Exception e)
{
_log.error(e.getLocalizedMessage(), e);
}
}
}
// Attacker and Defender
private final List<L2SiegeClan> _attackerClans = new ArrayList<>();
private final List<L2SiegeClan> _defenderClans = new ArrayList<>();
private final List<L2SiegeClan> _defenderWaitingClans = new ArrayList<>();
// Castle setting
private List<L2ControlTowerInstance> _controlTowers = new ArrayList<>();
private List<L2FlameTowerInstance> _flameTowers = new ArrayList<>();
private final Castle[] _castle;
private boolean _isInProgress = false;
private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
protected boolean _isRegistrationOver = false;
protected Calendar _siegeEndDate;
private SiegeGuardManager _siegeGuardManager;
protected ScheduledFuture<?> _scheduledStartSiegeTask = null;
public Siege(Castle[] castle)
{
_castle = castle;
_siegeGuardManager = new SiegeGuardManager(getCastle());
startAutoTask();
}
@Override
public void endSiege()
{
if (getIsInProgress())
{
Announcements.announceToAll(SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_ENDED).addString(getCastle().getName()));
Broadcast.toAllOnlinePlayers(new PlaySound("systemmsg_e.18"));
if (getCastle().getOwnerId() > 0)
{
L2Clan clan = ClanTable.getInstance().getClan(getCastle().getOwnerId());
Announcements.announceToAll(SystemMessage.getSystemMessage(SystemMessageId.CLAN_S1_VICTORIOUS_OVER_S2_S_SIEGE).addString(clan.getName()).addString(getCastle().getName()));
// Delete circlets and crown's leader for initial castle's owner (if one was existing)
if (getCastle().getInitialCastleOwner() != null && clan != getCastle().getInitialCastleOwner())
{
if (ClansConfig.REMOVE_CASTLE_CIRCLETS)
CastleManager.getInstance().removeCirclet(getCastle().getInitialCastleOwner(), getCastle().getCastleId());
for (L2ClanMember member : clan.getMembers())
{
if (member != null)
{
L2PcInstance player = member.getPlayerInstance();
if (player != null && player.isNoble())
Hero.getInstance().setCastleTaken(player.getObjectId(), getCastle().getCastleId());
}
}
}
}
else
Announcements.announceToAll(SystemMessage.getSystemMessage(SystemMessageId.SIEGE_S1_DRAW).addString(getCastle().getName()));
getCastle().updateClansReputation();
removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionData.TeleportWhereType.Town);
teleportPlayer(Siege.TeleportWhoType.DefenderNotOwner, MapRegionData.TeleportWhereType.Town);
teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionData.TeleportWhereType.Town);
_isInProgress = false; // Flag so that siege instance can be started
updatePlayerSiegeStateFlags(true);
saveCastleSiege(); // Save castle specific data
clearSiegeClan(); // Clear siege clan from db
removeControlTower(); // Remove all control towers from this castle
removeFlameTower(); // Remove all flame towers from this castle
_siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
if (getCastle().getOwnerId() > 0)
_siegeGuardManager.removeMercs(); // Remove mercenaries
getCastle().spawnDoor(); // Respawn door to castle
getCastle().getZone().setIsActive(false);
getCastle().getZone().updateZoneStatusForCharactersInside();
}
}
private void removeDefender(L2SiegeClan sc)
{
if (sc != null)
getDefenderClans().remove(sc);
}
private void removeAttacker(L2SiegeClan sc)
{
if (sc != null)
getAttackerClans().remove(sc);
}
private void addDefender(L2SiegeClan sc, SiegeClanType type)
{
if (sc == null)
return;
sc.setType(type);
getDefenderClans().add(sc);
}
private void addAttacker(L2SiegeClan sc)
{
if (sc == null)
return;
sc.setType(SiegeClanType.ATTACKER);
getAttackerClans().add(sc);
}
/**
* When control of castle changed during siege.
*/
public void midVictory()
{
if (getIsInProgress()) // Siege still in progress
{
if (getCastle().getOwnerId() > 0)
_siegeGuardManager.removeMercs(); // Remove all merc entry from db
// If defender doesn't exist (Pc vs Npc) and only 1 attacker
if (getDefenderClans().isEmpty() && getAttackerClans().size() == 1)
{
L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
removeAttacker(sc_newowner);
addDefender(sc_newowner, SiegeClanType.OWNER);
endSiege();
return;
}
if (getCastle().getOwnerId() > 0)
{
int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
if (getDefenderClans().isEmpty())
{
// The player's clan is in an alliance
if (allyId != 0)
{
boolean allinsamealliance = true;
for (L2SiegeClan sc : getAttackerClans())
{
if (sc != null)
{
if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
allinsamealliance = false;
}
}
if (allinsamealliance)
{
L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
removeAttacker(sc_newowner);
addDefender(sc_newowner, SiegeClanType.OWNER);
endSiege();
return;
}
}
}
for (L2SiegeClan sc : getDefenderClans())
{
if (sc != null)
{
removeDefender(sc);
addAttacker(sc);
}
}
L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
removeAttacker(sc_newowner);
addDefender(sc_newowner, SiegeClanType.OWNER);
// The player's clan is in an alliance
if (allyId != 0)
{
L2Clan[] clanList = ClanTable.getInstance().getClans();
for (L2Clan clan : clanList)
{
if (clan.getAllyId() == allyId)
{
L2SiegeClan sc = getAttackerClan(clan.getClanId());
if (sc != null)
{
removeAttacker(sc);
addDefender(sc, SiegeClanType.DEFENDER);
}
}
}
}
teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionData.TeleportWhereType.SiegeFlag); // Teleport to the
// second closest town
teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionData.TeleportWhereType.Town); // Teleport to the second
// closest town
removeDefenderFlags(); // Removes defenders' flags
getCastle().removeUpgrade(); // Remove all castle upgrade
getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
removeControlTower(); // Remove all CTs from this castle
removeFlameTower();
_controlTowerCount = 0; // Each new siege midvictory CT are completely respawned.
_controlTowerMaxCount = 0;
_flameTowerCount = 0;
_flameTowerMaxCount = 0;
spawnControlTower(getCastle().getCastleId());
spawnFlameTower(getCastle().getCastleId());
updatePlayerSiegeStateFlags(false);
}
}
}
/**
* When siege starts.
*/
@Override
public void startSiege()
{
if (!getIsInProgress())
{
if (getAttackerClans().isEmpty())
{
SystemMessage sm;
if (getCastle().getOwnerId() <= 0)
sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
else
sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
sm.addString(getCastle().getName());
Announcements.announceToAll(sm);
saveCastleSiege();
return;
}
_isNormalSide = true; // Atk is now atk
_isInProgress = true; // Flag so that same siege instance cannot be started again
loadSiegeClan(); // Load siege clan from db
updatePlayerSiegeStateFlags(false);
teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionData.TeleportWhereType.Town); // Teleport to the closest town
_controlTowerCount = 0;
_controlTowerMaxCount = 0;
spawnControlTower(getCastle().getCastleId()); // Spawn control tower
spawnFlameTower(getCastle().getCastleId()); // Spawn flame tower
getCastle().spawnDoor(); // Spawn door
spawnSiegeGuard(); // Spawn siege guard
MercTicketManager.getInstance().deleteTickets(getCastle().getCastleId()); // remove the tickets from the ground
getCastle().getZone().setIsActive(true);
getCastle().getZone().updateZoneStatusForCharactersInside();
// Schedule a task to prepare auto siege end
_siegeEndDate = Calendar.getInstance();
_siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000);
Announcements.announceToAll(SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_STARTED).addString(getCastle().getName()));
Broadcast.toAllOnlinePlayers(new PlaySound("systemmsg_e.17"));
}
}
/**
* Broadcast a string to defenders.
*
* @param message
* The String of the message to send to player
* @param bothSides
* if true, broadcast too to attackers clans.
*/
public void announceToPlayer(SystemMessage message, boolean bothSides)
{
for (L2SiegeClan siegeClans : getDefenderClans())
{
L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
for (L2PcInstance member : clan.getOnlineMembers(0))
{
if (member != null)
member.sendPacket(message);
}
}
if (bothSides)
{
for (L2SiegeClan siegeClans : getAttackerClans())
{
L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
for (L2PcInstance member : clan.getOnlineMembers(0))
{
if (member != null)
member.sendPacket(message);
}
}
}
}
public void updatePlayerSiegeStateFlags(boolean clear)
{
L2Clan clan;
for (L2SiegeClan siegeclan : getAttackerClans())
{
if (siegeclan == null)
continue;
clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
for (L2PcInstance member : clan.getOnlineMembers(0))
{
if (member == null)
continue;
if (clear)
{
member.setSiegeState((byte) 0);
member.setIsInSiege(false);
}
else
{
member.setSiegeState((byte) 1);
if (checkIfInZone(member))
member.setIsInSiege(true);
}
member.sendPacket(new UserInfo(member));
member.broadcastRelationsChanges();
}
}
for (L2SiegeClan siegeclan : getDefenderClans())
{
if (siegeclan == null)
continue;
clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
for (L2PcInstance member : clan.getOnlineMembers(0))
{
if (member == null)
continue;
if (clear)
{
member.setSiegeState((byte) 0);
member.setIsInSiege(false);
}
else
{
member.setSiegeState((byte) 2);
if (checkIfInZone(member))
member.setIsInSiege(true);
}
member.sendPacket(new UserInfo(member));
member.broadcastRelationsChanges();
}
}
}
/**
* Approve clan as defender for siege.
*
* @param clanId
* The int of player's clan id
*/
public void approveSiegeDefenderClan(int clanId)
{
if (clanId <= 0)
return;
saveSiegeClan(ClanTable.getInstance().getClan(clanId), DEFENDER);
loadSiegeClan();
}
/**
* Check if an object is inside an area using his location.
*
* @param object
* The Object to use positions.
* @return true if object is inside the zone
*/
public boolean checkIfInZone(L2Object object)
{
return checkIfInZone(object.getX(), object.getY(), object.getZ());
}
/**
* @param x
* @param y
* @param z
* @return true if object is inside the zone
*/
public boolean checkIfInZone(int x, int y, int z)
{
return (getIsInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
}
/**
* Return true if clan is attacker
*
* @param clan
* The L2Clan of the player
*/
@Override
public boolean checkIsAttacker(L2Clan clan)
{
return (getAttackerClan(clan) != null);
}
/**
* Return true if clan is defender
*
* @param clan
* The L2Clan of the player
*/
@Override
public boolean checkIsDefender(L2Clan clan)
{
return (getDefenderClan(clan) != null);
}
/**
* @param clan
* The L2Clan of the player
* @return true if clan is defender waiting approval
*/
public boolean checkIsDefenderWaiting(L2Clan clan)
{
return (getDefenderWaitingClan(clan) != null);
}
/** Clear all registered siege clans from database for castle */
public void clearSiegeClan()
{
try (Connection con = DatabaseFactory.getConnection())
{
PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?");
statement.setInt(1, getCastle().getCastleId());
statement.execute();
statement.close();
if (getCastle().getOwnerId() > 0)
{
statement = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?");
statement.setInt(1, getCastle().getOwnerId());
statement.execute();
}
getAttackerClans().clear();
getDefenderClans().clear();
getDefenderWaitingClans().clear();
}
catch (Exception e)
{
_log.warn("Exception: clearSiegeClan(): " + e.getMessage(), e);
}
}
/** Clear all siege clans waiting for approval from database for castle */
public void clearSiegeWaitingClan()
{
try (Connection con = DatabaseFactory.getConnection())
{
PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2");
statement.setInt(1, getCastle().getCastleId());
statement.execute();
getDefenderWaitingClans().clear();
}
catch (Exception e)
{
_log.warn("Exception: clearSiegeWaitingClan(): " + e.getMessage(), e);
}
}
/** Return list of L2PcInstance registered as attacker in the zone. */
@Override
public List<L2PcInstance> getAttackersInZone()
{
List<L2PcInstance> players = new ArrayList<>();
L2Clan clan;
for (L2SiegeClan siegeclan : getAttackerClans())
{
clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
for (L2PcInstance player : clan.getOnlineMembers(0))
{
if (player == null)
continue;
if (player.isInSiege())
players.add(player);
}
}
return players;
}
/**
* @return list of L2PcInstance registered as defender but not owner in the zone.
*/
public List<L2PcInstance> getDefendersButNotOwnersInZone()
{
List<L2PcInstance> players = new ArrayList<>();
L2Clan clan;
for (L2SiegeClan siegeclan : getDefenderClans())
{
clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
if (clan.getClanId() == getCastle().getOwnerId())
continue;
for (L2PcInstance player : clan.getOnlineMembers(0))
{
if (player == null)
continue;
if (player.isInSiege())
players.add(player);
}
}
return players;
}
/**
* @return list of L2PcInstance in the zone.
*/
public List<L2PcInstance> getPlayersInZone()
{
return getCastle().getZone().getPlayersInside();
}
/**
* @return list of L2PcInstance owning the castle in the zone.
*/
public List<L2PcInstance> getOwnersInZone()
{
List<L2PcInstance> players = new ArrayList<>();
L2Clan clan;
for (L2SiegeClan siegeclan : getDefenderClans())
{
clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
if (clan.getClanId() != getCastle().getOwnerId())
continue;
for (L2PcInstance player : clan.getOnlineMembers(0))
{
if (player == null)
continue;
if (player.isInSiege())
players.add(player);
}
}
return players;
}
/**
* @return list of L2PcInstance not registered as attacker or defender in the zone.
*/
public List<L2PcInstance> getSpectatorsInZone()
{
List<L2PcInstance> players = new ArrayList<>();
for (L2PcInstance player : getCastle().getZone().getPlayersInside())
{
if (player == null)
continue;
if (!player.isInSiege())
players.add(player);
}
return players;
}
/**
* Control Tower was killed
*/
public void killedCT()
{
_controlTowerCount--;
if (_controlTowerCount < 0)
_controlTowerCount = 0;
}
/**
* Remove the flag that was killed
*
* @param flag
*/
public void killedFlag(L2Npc flag)
{
if (flag == null)
return;
for (L2SiegeClan clan : getAttackerClans())
{
if (clan.removeFlag(flag))
return;
}
}
/**
* Display list of registered clans
*
* @param player
* The player who requested the list.
*/
public void listRegisterClan(L2PcInstance player)
{
player.sendPacket(new SiegeInfo(getCastle()));
}
/**
* Register clan as attacker
*
* @param player
* The L2PcInstance of the player trying to register
*/
public void registerAttacker(L2PcInstance player)
{
if (player.getClan() == null)
return;
int allyId = 0;
if (getCastle().getOwnerId() != 0)
allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
// If the castle owning clan got an alliance
if (allyId != 0)
{
// Same alliance can't be attacked
if (player.getClan().getAllyId() == allyId)
{
player.sendPacket(SystemMessageId.CANNOT_ATTACK_ALLIANCE_CASTLE);
return;
}
}
// Can't register as attacker if at least one allied clan is registered as defender
if (allyIsRegisteredOnOppositeSide(player.getClan(), true))
player.sendPacket(SystemMessageId.CANT_ACCEPT_ALLY_ENEMY_FOR_SIEGE);
// Save to database
else if (checkIfCanRegister(player, ATTACKER))
saveSiegeClan(player.getClan(), ATTACKER);
}
/**
* Register clan as defender.
*
* @param player
* The L2PcInstance of the player trying to register
*/
public void registerDefender(L2PcInstance player)
{
// Castle owned by NPC is considered as full side
if (getCastle().getOwnerId() <= 0)
player.sendPacket(SystemMessageId.DEFENDER_SIDE_FULL);
// Can't register as defender if at least one allied clan is registered as attacker
else if (allyIsRegisteredOnOppositeSide(player.getClan(), false))
player.sendPacket(SystemMessageId.CANT_ACCEPT_ALLY_ENEMY_FOR_SIEGE);
// Save to database
else if (checkIfCanRegister(player, DEFENDER_NOT_APPROVED))
saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROVED);
}
/**
* Verify if allies are registered on different list than the actual player's choice. Let's say clan A and clan B are in same alliance. If
* clan A wants to attack a castle, clan B mustn't be on defenders' list. The contrary is right too : you can't defend if one ally is on
* attackers' list.
*
* @param clan
* The clan of L2PcInstance, used for alliance existence checks
* @param attacker
* A boolean used to know if this check is used for attackers or defenders.
* @return true if one clan of the alliance is registered in other side.
*/
private boolean allyIsRegisteredOnOppositeSide(L2Clan clan, boolean attacker)
{
int allyId = clan.getAllyId();
// Check if player's clan got an alliance ; if not, skip the check
if (allyId != 0)
{
// Verify through the clans list for existing clans
for (L2Clan alliedClan : ClanTable.getInstance().getClans())
{
// If a clan with same allyId is found (so, same alliance)
if (alliedClan.getAllyId() == allyId)
{
// Skip player's clan from the check
if (alliedClan.getClanId() == clan.getClanId())
continue;
// If the check is made for attackers' list
if (attacker)
{
// Check if the allied clan is on defender / defender waiting lists
if (checkIsDefender(alliedClan) || checkIsDefenderWaiting(alliedClan))
return true;
}
else
{
// Check if the allied clan is on attacker list
if (checkIsAttacker(alliedClan))
return true;
}
}
}
}
return false;
}
/**
* Remove clan from siege.
*
* @param clanId
* The int of player's clan id
*/
public void removeSiegeClan(int clanId)
{
if (clanId <= 0)
return;
try (Connection con = DatabaseFactory.getConnection())
{
PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?");
statement.setInt(1, getCastle().getCastleId());
statement.setInt(2, clanId);
statement.execute();
loadSiegeClan();
}
catch (Exception e)
{
_log.warn("Exception: removeSiegeClan(): " + e.getMessage(), e);
}
}
/**
* Remove clan from siege.
*
* @param clan
*/
public void removeSiegeClan(L2Clan clan)
{
if (clan == null || clan.getCastleId() == getCastle().getCastleId() || !SiegeManager.checkIsRegistered(clan))
return;
removeSiegeClan(clan.getClanId());
}
/**
* Remove clan from siege.
*
* @param player
* The L2PcInstance of player/clan being removed
*/
public void removeSiegeClan(L2PcInstance player)
{
removeSiegeClan(player.getClan());
}
/**
* Start the auto task. Correct the siege date, load clans, and schedule a new task.
*/
private void startAutoTask()
{
correctSiegeDateTime();
_log.info("SiegeManager: " + getCastle().getName() + "'s siege next date: " + getCastle().getSiegeDate().getTime());
loadSiegeClan();
// Schedule siege auto start
if (_scheduledStartSiegeTask != null)
_scheduledStartSiegeTask.cancel(false);
_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
}
/**
* Teleport players according their types.
*
* @param teleportWho
* The type of players (owner, attacker, spectator, defenders not owning).
* @param teleportWhere
* The type of teleport areas.
*/
public void teleportPlayer(TeleportWhoType teleportWho, TeleportWhereType teleportWhere)
{
List<L2PcInstance> players;
switch (teleportWho)
{
case Owner:
players = getOwnersInZone();
break;
case Attacker:
players = getAttackersInZone();
break;
case DefenderNotOwner:
players = getDefendersButNotOwnersInZone();
break;
case Spectator:
players = getSpectatorsInZone();
break;
default:
players = getPlayersInZone();
}
for (L2PcInstance player : players)
{
if (player.isGM() || player.isInJail())
continue;
player.teleToLocation(teleportWhere);
}
}
/**
* Add clan as attacker
*
* @param clanId
* The int of clan's id
*/
private void addAttacker(int clanId)
{
getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
}
/**
* Add clan as defender
*
* @param clanId
* The int of clan's id
*/
private void addDefender(int clanId)
{
getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
}
/**
* Add clan as defender with the specified type
*
* @param clanId
* The int of clan's id
* @param type
* the type of the clan
*/
private void addDefender(int clanId, SiegeClanType type)
{
getDefenderClans().add(new L2SiegeClan(clanId, type));
}
/**
* Add clan as defender waiting approval
*
* @param clanId
* The int of clan's id
*/
private void addDefenderWaiting(int clanId)
{
getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to
// defender list
}
/**
* @param player
* The L2PcInstance of the player trying to register
* @param typeId
* @return true if the player can register.
*/
private boolean checkIfCanRegister(L2PcInstance player, byte typeId)
{
SystemMessage sm;
if (getIsRegistrationOver())
sm = SystemMessage.getSystemMessage(SystemMessageId.DEADLINE_FOR_SIEGE_S1_PASSED).addString(getCastle().getName());
else if (getIsInProgress())
sm = SystemMessage.getSystemMessage(SystemMessageId.NOT_SIEGE_REGISTRATION_TIME2);
else if (player.getClan() == null || player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel())
sm = SystemMessage.getSystemMessage(SystemMessageId.ONLY_CLAN_LEVEL_4_ABOVE_MAY_SIEGE);
else if (player.getClan().hasCastle())
sm = SystemMessage.getSystemMessage(SystemMessageId.CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE);
else if (player.getClan().getClanId() == getCastle().getOwnerId())
sm = SystemMessage.getSystemMessage(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING);
else if (SiegeManager.checkIsRegistered(player.getClan()))
sm = SystemMessage.getSystemMessage(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE);
else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
sm = SystemMessage.getSystemMessage(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE);
else if ((typeId == ATTACKER) && (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans()))
sm = SystemMessage.getSystemMessage(SystemMessageId.ATTACKER_SIDE_FULL);
else if ((typeId == DEFENDER || typeId == DEFENDER_NOT_APPROVED || typeId == OWNER) && (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans()))
sm = SystemMessage.getSystemMessage(SystemMessageId.DEFENDER_SIDE_FULL);
else
return true;
player.sendPacket(sm);
return false;
}
/**
* @param clan
* The L2Clan of the player trying to register
* @return true if the clan has already registered to a siege for the same day.
*/
public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
{
for (Siege siege : SiegeManager.getSieges())
{
if (siege == this)
continue;
if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == getSiegeDate().get(Calendar.DAY_OF_WEEK))
{
if (siege.checkIsAttacker(clan))
return true;
if (siege.checkIsDefender(clan))
return true;
if (siege.checkIsDefenderWaiting(clan))
return true;
}
}
return false;
}
/**
* Return the correct siege date as Calendar.
*/
public void correctSiegeDateTime()
{
// Siege time has past, or siege is in Seven Signs Seal period.
if ((getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis()) || (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate())))
{
setNextSiegeDate();
saveSiegeDate();
}
}
/** Load siege clans. */
private void loadSiegeClan()
{
try (Connection con = DatabaseFactory.getConnection())
{
getAttackerClans().clear();
getDefenderClans().clear();
getDefenderWaitingClans().clear();
// Add castle owner as defender (add owner first so that they are on the top of the defender list)
if (getCastle().getOwnerId() > 0)
addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
PreparedStatement statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?");
statement.setInt(1, getCastle().getCastleId());
ResultSet rs = statement.executeQuery();
int typeId;
while (rs.next())
{
typeId = rs.getInt("type");
if (typeId == DEFENDER)
addDefender(rs.getInt("clan_id"));
else if (typeId == ATTACKER)
addAttacker(rs.getInt("clan_id"));
else if (typeId == DEFENDER_NOT_APPROVED)
addDefenderWaiting(rs.getInt("clan_id"));
}
}
catch (Exception e)
{
_log.warn("Exception: loadSiegeClan(): " + e.getMessage(), e);
}
}
/** Remove all control tower spawned. */
private void removeControlTower()
{
if (_controlTowers != null && !_controlTowers.isEmpty())
{
// Remove all instances of control tower for this castle
for (L2ControlTowerInstance ct : _controlTowers)
{
if (ct != null)
ct.deleteMe();
}
_controlTowers.clear();
_controlTowers = null;
}
}
/** Remove all flame towers spawned. */
private void removeFlameTower()
{
if (_flameTowers != null && !_flameTowers.isEmpty())
{
// Remove all instances of control tower for this castle
for (L2FlameTowerInstance ct : _flameTowers)
{
if (ct != null)
ct.deleteMe();
}
_flameTowers.clear();
_flameTowers = null;
}
}
/** Remove all flags. */
private void removeFlags()
{
for (L2SiegeClan sc : getAttackerClans())
{
if (sc != null)
sc.removeFlags();
}
for (L2SiegeClan sc : getDefenderClans())
{
if (sc != null)
sc.removeFlags();
}
}
/** Remove flags from defenders. */
private void removeDefenderFlags()
{
for (L2SiegeClan sc : getDefenderClans())
{
if (sc != null)
sc.removeFlags();
}
}
/** Save castle siege related to database. */
private void saveCastleSiege()
{
setNextSiegeDate(); // Set the next set date for 2 weeks from now
// Schedule Time registration end
getTimeRegistrationOverDate().setTimeInMillis(Calendar.getInstance().getTimeInMillis());
getTimeRegistrationOverDate().add(Calendar.DAY_OF_MONTH, 1);
getCastle().setIsTimeRegistrationOver(false);
saveSiegeDate(); // Save the new date
startAutoTask(); // Prepare auto start siege and end registration
}
/** Save siege date to database. */
private void saveSiegeDate()
{
if (_scheduledStartSiegeTask != null)
{
_scheduledStartSiegeTask.cancel(true);
_scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
}
try (Connection con = DatabaseFactory.getConnection())
{
PreparedStatement statement = con.prepareStatement("UPDATE castle SET siegeDate = ?, regTimeEnd = ?, regTimeOver = ? WHERE id = ?");
statement.setLong(1, getSiegeDate().getTimeInMillis());
statement.setLong(2, getTimeRegistrationOverDate().getTimeInMillis());
statement.setString(3, String.valueOf(getIsTimeRegistrationOver()));
statement.setInt(4, getCastle().getCastleId());
statement.execute();
}
catch (Exception e)
{
_log.warn("Exception: saveSiegeDate(): " + e.getMessage(), e);
}
}
/**
* Save registration to database.<BR>
* <BR>
*
* @param clan
* The L2Clan of player
* @param typeId
* -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
*/
private void saveSiegeClan(L2Clan clan, byte typeId)
{
if (clan.hasCastle())
return;
try (Connection con = DatabaseFactory.getConnection())
{
if (typeId == DEFENDER || typeId == DEFENDER_NOT_APPROVED || typeId == OWNER)
{
if (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans())
return;
}
else
{
if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
return;
}
PreparedStatement statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) VALUES (?,?,?,0) ON DUPLICATE KEY UPDATE type=?");
statement.setInt(1, clan.getClanId());
statement.setInt(2, getCastle().getCastleId());
statement.setInt(3, typeId);
statement.setInt(4, typeId);
statement.execute();
statement.close();
if (typeId == DEFENDER || typeId == OWNER)
addDefender(clan.getClanId());
else if (typeId == ATTACKER)
addAttacker(clan.getClanId());
else if (typeId == DEFENDER_NOT_APPROVED)
addDefenderWaiting(clan.getClanId());
}
catch (Exception e)
{
_log.warn("Exception: saveSiegeClan(L2Clan clan, int typeId): " + e.getMessage(), e);
}
}
/**
* Set the date for the next siege.<BR>
* The siege date is first copied in a local variable, then applied to castle after all modifications.
*/
private void setNextSiegeDate()
{
// Copy of siege date. All modifications are made on it, then once ended, it is registered.
Calendar siegeDate = getCastle().getSiegeDate();
// Loop until current time is lower than next siege period.
while (siegeDate.getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
{
// If current day is another than Saturday or Sunday, change it accordingly to castle
if (siegeDate.get(Calendar.DAY_OF_WEEK) != Calendar.SATURDAY || siegeDate.get(Calendar.DAY_OF_WEEK) != Calendar.SUNDAY)
{
switch (getCastle().getCastleId())
{
case 3:
case 4:
case 6:
case 7:
siegeDate.set(Calendar.DAY_OF_WEEK, Calendar.SUNDAY);
break;
default:
siegeDate.set(Calendar.DAY_OF_WEEK, Calendar.SATURDAY);
break;
}
}
// Set next siege date if siege has passed ; add 14 days (2 weeks).
siegeDate.add(Calendar.DAY_OF_MONTH, 14);
}
// If the siege date goes on a Seven Signs seal period, add 7 days (1 week).
if (!SevenSigns.getInstance().isDateInSealValidPeriod(siegeDate))
siegeDate.add(Calendar.DAY_OF_MONTH, 7);
// Set default hour to 18:00. This can be changed - only once - by the castle leader via the chamberlain.
siegeDate.set(Calendar.HOUR_OF_DAY, 18);
siegeDate.set(Calendar.MINUTE, 0);
// After all modifications are applied on local variable, register the time as siege date of that castle.
getCastle().getSiegeDate().setTimeInMillis(siegeDate.getTimeInMillis());
// Send message and allow registration for next siege.
Announcements.announceToAll(SystemMessage.getSystemMessage(SystemMessageId.S1_ANNOUNCED_SIEGE_TIME).addString(getCastle().getName()));
_isRegistrationOver = false;
}
/**
* Spawn control tower.<BR>
* Create the array which will contain all CTs of that castle if not existing.
*
* @param id
* The castle identifier of that spawnlist.
*/
private void spawnControlTower(int id)
{
if (_controlTowers == null)
_controlTowers = new ArrayList<>();
for (SiegeSpawn sp : SiegeManager.getInstance().getControlTowerSpawnList(id))
{
L2NpcTemplate template = NpcTable.getInstance().getTemplate(sp.getNpcId());
if (template != null)
{
L2ControlTowerInstance ct = new L2ControlTowerInstance(IdFactory.getInstance().getNextId(), template);
ct.setCurrentHpMp(sp.getHp(), ct.getMaxMp());
ct.spawnMe(sp.getLocation().getX(), sp.getLocation().getY(), sp.getLocation().getZ() + 20);
_controlTowerCount++;
_controlTowerMaxCount++;
_controlTowers.add(ct);
}
}
}
/**
* Spawn flame tower.
*
* @param Id
*/
private void spawnFlameTower(int Id)
{
// Set control tower array size if one does not exist
if (_flameTowers == null)
_flameTowers = new ArrayList<>();
for (SiegeSpawn _sp : SiegeManager.getInstance().getFlameTowerSpawnList(Id))
{
L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
if (template != null)
{
L2FlameTowerInstance ct = new L2FlameTowerInstance(IdFactory.getInstance().getNextId(), template);
ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
_flameTowerCount++;
_flameTowerMaxCount++;
_flameTowers.add(ct);
}
}
if (_flameTowerCount == 0) // TODO: temp fix until flame towers are assigned in config
_flameTowerCount = 1;
}
/**
* Spawn siege guard.
*/
private void spawnSiegeGuard()
{
getSiegeGuardManager().spawnSiegeGuard();
// Register guard to the closest Control Tower
// When CT dies, so do all the guards that it controls
if (!getSiegeGuardManager().getSiegeGuardSpawn().isEmpty() && !_controlTowers.isEmpty())
{
L2ControlTowerInstance closestCt;
int x, y, z;
double distance;
double distanceClosest = 0;
for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
{
if (spawn == null)
continue;
closestCt = null;
distanceClosest = Integer.MAX_VALUE;
x = spawn.getLocx();
y = spawn.getLocy();
z = spawn.getLocz();
for (L2ControlTowerInstance ct : _controlTowers)
{
if (ct == null)
continue;
distance = ct.getDistanceSq(x, y, z);
if (distance < distanceClosest)
{
closestCt = ct;
distanceClosest = distance;
}
}
if (closestCt != null)
closestCt.registerGuard(spawn);
}
}
}
@Override
public final L2SiegeClan getAttackerClan(L2Clan clan)
{
if (clan == null)
return null;
return getAttackerClan(clan.getClanId());
}
@Override
public final L2SiegeClan getAttackerClan(int clanId)
{
for (L2SiegeClan sc : getAttackerClans())
if (sc != null && sc.getClanId() == clanId)
return sc;
return null;
}
@Override
public final List<L2SiegeClan> getAttackerClans()
{
return (_isNormalSide) ? _attackerClans : _defenderClans;
}
public static final int getAttackerRespawnDelay()
{
return SiegeManager.getInstance().getAttackerRespawnDelay();
}
public final Castle getCastle()
{
if (_castle == null || _castle.length <= 0)
return null;
return _castle[0];
}
@Override
public final L2SiegeClan getDefenderClan(L2Clan clan)
{
if (clan == null)
return null;
return getDefenderClan(clan.getClanId());
}
@Override
public final L2SiegeClan getDefenderClan(int clanId)
{
for (L2SiegeClan sc : getDefenderClans())
if (sc != null && sc.getClanId() == clanId)
return sc;
return null;
}
@Override
public final List<L2SiegeClan> getDefenderClans()
{
return (_isNormalSide) ? _defenderClans : _attackerClans;
}
public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
{
if (clan == null)
return null;
return getDefenderWaitingClan(clan.getClanId());
}
public final L2SiegeClan getDefenderWaitingClan(int clanId)
{
for (L2SiegeClan sc : getDefenderWaitingClans())
if (sc != null && sc.getClanId() == clanId)
return sc;
return null;
}
public final List<L2SiegeClan> getDefenderWaitingClans()
{
return _defenderWaitingClans;
}
public final boolean getIsInProgress()
{
return _isInProgress;
}
public final boolean getIsRegistrationOver()
{
return _isRegistrationOver;
}
public final boolean getIsTimeRegistrationOver()
{
return getCastle().getIsTimeRegistrationOver();
}
@Override
public final Calendar getSiegeDate()
{
return getCastle().getSiegeDate();
}
public final Calendar getTimeRegistrationOverDate()
{
return getCastle().getTimeRegistrationOverDate();
}
public void endTimeRegistration(boolean automatic)
{
getCastle().setIsTimeRegistrationOver(true);
if (!automatic)
saveSiegeDate();
}
@Override
public List<L2Npc> getFlag(L2Clan clan)
{
if (clan != null)
{
L2SiegeClan sc = getAttackerClan(clan);
if (sc != null)
return sc.getFlag();
}
return null;
}
public final SiegeGuardManager getSiegeGuardManager()
{
if (_siegeGuardManager == null)
_siegeGuardManager = new SiegeGuardManager(getCastle());
return _siegeGuardManager;
}
public int getControlTowerCount()
{
return _controlTowerCount;
}
/**
* @return the max count of control type towers.
*/
public int getControlTowerMaxCount()
{
return _controlTowerMaxCount;
}
/**
* @return the max count of flame type towers.
*/
public int getFlameTowerMaxCount()
{
return _flameTowerMaxCount;
}
public void disableTraps()
{
_flameTowerCount--;
}
public boolean isTrapsActive()
{
return _flameTowerCount > 0;
}
}