/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.scripting; /** * Abstract class for classes that are meant to be implemented by scripts.<BR> * * @author KenM */ public abstract class ManagedScript { private final Class<? extends ScriptFile> _scriptFile; private long _lastLoadTime; private boolean _isActive; public ManagedScript() { _scriptFile = L2ScriptEngineManager.getInstance().getCurrentLoadingScript(); setLastLoadTime(System.currentTimeMillis()); } public void setActive(boolean status) { _isActive = status; } public boolean isActive() { return _isActive; } /** * @return Returns the scriptFile. */ public Class<? extends ScriptFile> getScriptFile() { return _scriptFile; } /** * @param lastLoadTime * The lastLoadTime to set. */ protected void setLastLoadTime(long lastLoadTime) { _lastLoadTime = lastLoadTime; } /** * @return Returns the lastLoadTime. */ protected long getLastLoadTime() { return _lastLoadTime; } public abstract String getScriptName(); public abstract ScriptManager<?> getScriptManager(); }