/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.model.itemcontainer;
import silentium.gameserver.configs.PlayersConfig;
import silentium.gameserver.model.L2Clan;
import silentium.gameserver.model.L2ItemInstance.ItemLocation;
import silentium.gameserver.model.actor.instance.L2PcInstance;
public final class ClanWarehouse extends Warehouse
{
private final L2Clan _clan;
public ClanWarehouse(L2Clan clan)
{
_clan = clan;
}
@Override
public String getName()
{
return "ClanWarehouse";
}
@Override
public int getOwnerId()
{
return _clan.getClanId();
}
@Override
public L2PcInstance getOwner()
{
return _clan.getLeader().getPlayerInstance();
}
@Override
public ItemLocation getBaseLocation()
{
return ItemLocation.CLANWH;
}
public static String getLocationId()
{
return "0";
}
public static int getLocationId(boolean dummy)
{
return 0;
}
public void setLocationId(L2PcInstance dummy)
{
}
@Override
public boolean validateCapacity(int slots)
{
return (_items.size() + slots <= PlayersConfig.WAREHOUSE_SLOTS_CLAN);
}
}