/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.model.itemcontainer; import silentium.gameserver.configs.PlayersConfig; import silentium.gameserver.model.L2Clan; import silentium.gameserver.model.L2ItemInstance.ItemLocation; import silentium.gameserver.model.actor.instance.L2PcInstance; public final class ClanWarehouse extends Warehouse { private final L2Clan _clan; public ClanWarehouse(L2Clan clan) { _clan = clan; } @Override public String getName() { return "ClanWarehouse"; } @Override public int getOwnerId() { return _clan.getClanId(); } @Override public L2PcInstance getOwner() { return _clan.getLeader().getPlayerInstance(); } @Override public ItemLocation getBaseLocation() { return ItemLocation.CLANWH; } public static String getLocationId() { return "0"; } public static int getLocationId(boolean dummy) { return 0; } public void setLocationId(L2PcInstance dummy) { } @Override public boolean validateCapacity(int slots) { return (_items.size() + slots <= PlayersConfig.WAREHOUSE_SLOTS_CLAN); } }