/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.model.itemcontainer.Inventory;
public class GMViewCharacterInfo extends L2GameServerPacket
{
private final L2PcInstance _activeChar;
public GMViewCharacterInfo(L2PcInstance character)
{
_activeChar = character;
}
@Override
protected final void writeImpl()
{
float moveMultiplier = _activeChar.getMovementSpeedMultiplier();
int _runSpd = (int) (_activeChar.getRunSpeed() / moveMultiplier);
int _walkSpd = (int) (_activeChar.getWalkSpeed() / moveMultiplier);
writeC(0x8f);
writeD(_activeChar.getX());
writeD(_activeChar.getY());
writeD(_activeChar.getZ());
writeD(_activeChar.getHeading());
writeD(_activeChar.getObjectId());
writeS(_activeChar.getName());
writeD(_activeChar.getRace().ordinal());
writeD(_activeChar.getAppearance().getSex() ? 1 : 0);
writeD(_activeChar.getClassId().getId());
writeD(_activeChar.getLevel());
writeQ(_activeChar.getExp());
writeD(_activeChar.getSTR());
writeD(_activeChar.getDEX());
writeD(_activeChar.getCON());
writeD(_activeChar.getINT());
writeD(_activeChar.getWIT());
writeD(_activeChar.getMEN());
writeD(_activeChar.getMaxHp());
writeD((int) _activeChar.getCurrentHp());
writeD(_activeChar.getMaxMp());
writeD((int) _activeChar.getCurrentMp());
writeD(_activeChar.getSp());
writeD(_activeChar.getCurrentLoad());
writeD(_activeChar.getMaxLoad());
writeD(0x28); // unknown
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIRALL));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_REAR));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEAR));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HEAD));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_BACK));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR));
writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FACE));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_REAR));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEAR));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_NECK));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RFINGER));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LFINGER));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BACK));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FACE));
// c6 new h's
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
// end of c6 new h's
writeD(_activeChar.getPAtk(null));
writeD(_activeChar.getPAtkSpd());
writeD(_activeChar.getPDef(null));
writeD(_activeChar.getEvasionRate(null));
writeD(_activeChar.getAccuracy());
writeD(_activeChar.getCriticalHit(null, null));
writeD(_activeChar.getMAtk(null, null));
writeD(_activeChar.getMAtkSpd());
writeD(_activeChar.getPAtkSpd());
writeD(_activeChar.getMDef(null, null));
writeD(_activeChar.getPvpFlag()); // 0-non-pvp 1-pvp = violett name
writeD(_activeChar.getKarma());
writeD(_runSpd);
writeD(_walkSpd);
writeD(_runSpd); // swimspeed
writeD(_walkSpd); // swimspeed
writeD(_runSpd);
writeD(_walkSpd);
writeD(_runSpd);
writeD(_walkSpd);
writeF(moveMultiplier);
writeF(_activeChar.getAttackSpeedMultiplier()); // 2.9);//
writeF(_activeChar.getTemplate().getCollisionRadius()); // scale
writeF(_activeChar.getTemplate().getCollisionHeight()); // y offset ??!? fem dwarf 4033
writeD(_activeChar.getAppearance().getHairStyle());
writeD(_activeChar.getAppearance().getHairColor());
writeD(_activeChar.getAppearance().getFace());
writeD(_activeChar.isGM() ? 0x01 : 0x00); // builder level
writeS(_activeChar.getTitle());
writeD(_activeChar.getClanId()); // pledge id
writeD(_activeChar.getClanCrestId()); // pledge crest id
writeD(_activeChar.getAllyId()); // ally id
writeC(_activeChar.getMountType()); // mount type
writeC(_activeChar.getPrivateStoreType());
writeC(_activeChar.hasDwarvenCraft() ? 1 : 0);
writeD(_activeChar.getPkKills());
writeD(_activeChar.getPvpKills());
writeH(_activeChar.getRecomLeft());
writeH(_activeChar.getRecomHave()); // Blue value for name (0 = white, 255 = pure blue)
writeD(_activeChar.getClassId().getId());
writeD(0x00); // special effects? circles around player...
writeD(_activeChar.getMaxCp());
writeD((int) _activeChar.getCurrentCp());
writeC(_activeChar.isRunning() ? 0x01 : 0x00); // changes the Speed display on Status Window
writeC(321);
writeD(_activeChar.getPledgeClass()); // changes the text above CP on Status Window
writeC(_activeChar.isNoble() ? 0x01 : 0x00);
writeC(_activeChar.isHero() ? 0x01 : 0x00);
writeD(_activeChar.getAppearance().getNameColor());
writeD(_activeChar.getAppearance().getTitleColor());
}
}