/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.model.actor.instance;
import java.util.Collection;
import java.util.concurrent.ScheduledFuture;
import silentium.gameserver.ThreadPoolManager;
import silentium.gameserver.ai.CtrlIntention;
import silentium.gameserver.model.L2Object;
import silentium.gameserver.model.L2Skill;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.model.actor.L2Npc;
import silentium.gameserver.model.entity.sevensigns.SevenSigns;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.network.serverpackets.ActionFailed;
import silentium.gameserver.network.serverpackets.MagicSkillUse;
import silentium.gameserver.network.serverpackets.MoveToPawn;
import silentium.gameserver.network.serverpackets.MyTargetSelected;
import silentium.gameserver.network.serverpackets.SystemMessage;
import silentium.gameserver.network.serverpackets.ValidateLocation;
import silentium.gameserver.tables.SkillTable;
import silentium.gameserver.templates.chars.L2NpcTemplate;
/**
* @author Layane
*/
public class L2CabaleBufferInstance extends L2NpcInstance
{
@Override
public void onAction(L2PcInstance player)
{
if (!player.canTarget())
return;
if (this != player.getTarget())
{
// Set the target of the L2PcInstance player
player.setTarget(this);
// Send a Server->Client packet MyTargetSelected to the L2PcInstance player
player.sendPacket(new MyTargetSelected(getObjectId(), 0));
// Send a Server->Client packet ValidateLocation to correct the L2ArtefactInstance position and heading on the client
player.sendPacket(new ValidateLocation(this));
}
else
{
// Calculate the distance between the L2PcInstance and the L2Npc
if (!canInteract(player))
{
// Notify the L2PcInstance AI with AI_INTENTION_INTERACT
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
}
else
{
// Rotate the player to face the instance
player.sendPacket(new MoveToPawn(player, this, L2Npc.INTERACTION_DISTANCE));
// Send ActionFailed to the player in order to avoid he stucks
player.sendPacket(ActionFailed.STATIC_PACKET);
}
}
}
private ScheduledFuture<?> _aiTask;
/**
* For each known player in range, cast either the positive or negative buff. <BR>
* The stats affected depend on the player type, either a fighter or a mystic. <BR>
* <BR>
* Curse of Destruction (Loser)<BR>
* - Fighters: -25% Accuracy, -25% Effect Resistance<BR>
* - Mystics: -25% Casting Speed, -25% Effect Resistance<BR>
* <BR>
* Blessing of Prophecy (Winner)<BR>
* - Fighters: +25% Max Load, +25% Effect Resistance<BR>
* - Mystics: +25% Magic Cancel Resist, +25% Effect Resistance<BR>
*/
private class CabaleAI implements Runnable
{
private final L2CabaleBufferInstance _caster;
protected CabaleAI(L2CabaleBufferInstance caster)
{
_caster = caster;
}
@Override
public void run()
{
boolean isBuffAWinner = false;
boolean isBuffALoser = false;
final int winningCabal = SevenSigns.getInstance().getCabalHighestScore();
int losingCabal = SevenSigns.CABAL_NULL;
// Defines which cabal is the loser.
if (winningCabal == SevenSigns.CABAL_DAWN)
losingCabal = SevenSigns.CABAL_DUSK;
else if (winningCabal == SevenSigns.CABAL_DUSK)
losingCabal = SevenSigns.CABAL_DAWN;
final Collection<L2PcInstance> plrs = getKnownList().getKnownPlayers().values();
for (L2PcInstance player : plrs)
{
// Don't go further if player is not online, dead, not visible or too far.
if (player == null || player.isDead() || !player.isVisible() || !isInsideRadius(player, getDistanceToWatchObject(player), false, false))
continue;
final int playerCabal = SevenSigns.getInstance().getPlayerCabal(player.getObjectId());
// Don't go further if player isn't from Dawn or Dusk sides.
if (playerCabal != SevenSigns.CABAL_NULL)
{
if (!isBuffAWinner && playerCabal == winningCabal && _caster.getNpcId() == SevenSigns.ORATOR_NPC_ID)
{
isBuffAWinner = true;
handleCast(player, (!player.isMageClass() ? 4364 : 4365));
}
else if (!isBuffALoser && playerCabal == losingCabal && _caster.getNpcId() == SevenSigns.PREACHER_NPC_ID)
{
isBuffALoser = true;
handleCast(player, (!player.isMageClass() ? 4361 : 4362));
}
// Buff / debuff only 1 ppl per round.
if (isBuffAWinner && isBuffALoser)
break;
}
}
}
private void handleCast(L2PcInstance player, int skillId)
{
int skillLevel = (player.getLevel() > 40) ? 1 : 2;
final L2Skill skill = SkillTable.getInstance().getInfo(skillId, skillLevel);
if (player.getFirstEffect(skill) == null)
{
skill.getEffects(_caster, player);
broadcastPacket(new MagicSkillUse(_caster, player, skill.getId(), skillLevel, skill.getHitTime(), 0));
player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT).addSkillName(skillId));
}
}
}
public L2CabaleBufferInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
if (_aiTask != null)
_aiTask.cancel(true);
_aiTask = ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new CabaleAI(this), 3000, 3000);
}
@Override
public void deleteMe()
{
if (_aiTask != null)
{
_aiTask.cancel(true);
_aiTask = null;
}
super.deleteMe();
}
@Override
public int getDistanceToWatchObject(L2Object object)
{
return 900;
}
@Override
public boolean isAutoAttackable(L2Character attacker)
{
return false;
}
}