/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.clientpackets; import silentium.gameserver.model.L2Clan; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.SystemMessage; import silentium.gameserver.tables.ClanTable; public final class RequestSurrenderPersonally extends L2GameClientPacket { private String _pledgeName; @Override protected void readImpl() { _pledgeName = readS(); } @Override protected void runImpl() { final L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) return; final L2Clan playerClan = activeChar.getClan(); if (playerClan == null) return; L2Clan clan = ClanTable.getInstance().getClanByName(_pledgeName); if (clan == null) return; if (!playerClan.isAtWarWith(clan.getClanId()) || activeChar.getWantsPeace() == 1) { activeChar.sendMessage("You aren't at war with this clan."); return; } activeChar.setWantsPeace(1); activeChar.deathPenalty(false); activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_PERSONALLY_SURRENDERED_TO_THE_S1_CLAN).addString(_pledgeName)); ClanTable.getInstance().checkSurrender(playerClan, clan); } }