/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import silentium.gameserver.model.L2ItemInstance;
import silentium.gameserver.model.actor.instance.L2PetInstance;
import silentium.gameserver.templates.item.L2Item;
public class PetItemList extends L2GameServerPacket
{
private final L2PetInstance _activeChar;
public PetItemList(L2PetInstance character)
{
_activeChar = character;
}
@Override
protected final void writeImpl()
{
writeC(0xB2);
final L2ItemInstance[] items = _activeChar.getInventory().getItems();
writeH(items.length);
L2Item item;
for (L2ItemInstance temp : items)
{
if (temp == null || temp.getItem() == null)
continue;
item = temp.getItem();
writeH(item.getType1());
writeD(temp.getObjectId());
writeD(temp.getItemId());
writeD(temp.getCount());
writeH(item.getType2());
writeH(temp.getCustomType1());
writeH(temp.isEquipped() ? 0x01 : 0x00);
writeD(item.getBodyPart());
writeH(temp.getEnchantLevel());
writeH(temp.getCustomType2());
}
}
}