/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.model.L2ItemInstance; import silentium.gameserver.model.actor.instance.L2PetInstance; import silentium.gameserver.templates.item.L2Item; public class PetItemList extends L2GameServerPacket { private final L2PetInstance _activeChar; public PetItemList(L2PetInstance character) { _activeChar = character; } @Override protected final void writeImpl() { writeC(0xB2); final L2ItemInstance[] items = _activeChar.getInventory().getItems(); writeH(items.length); L2Item item; for (L2ItemInstance temp : items) { if (temp == null || temp.getItem() == null) continue; item = temp.getItem(); writeH(item.getType1()); writeD(temp.getObjectId()); writeD(temp.getItemId()); writeD(temp.getCount()); writeH(item.getType2()); writeH(temp.getCustomType1()); writeH(temp.isEquipped() ? 0x01 : 0x00); writeD(item.getBodyPart()); writeH(temp.getEnchantLevel()); writeH(temp.getCustomType2()); } } }