/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.data.xml.AccessLevelsData; import silentium.gameserver.instancemanager.CastleManager; import silentium.gameserver.model.L2AccessLevel; import silentium.gameserver.model.L2Clan; import silentium.gameserver.model.L2SiegeClan; import silentium.gameserver.model.actor.L2Attackable; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.model.entity.Castle; import silentium.gameserver.model.entity.TvTEvent; public class Die extends L2GameServerPacket { private final int _charObjId; private boolean _canTeleport; private final boolean _fake; private boolean _sweepable; private L2AccessLevel _access = AccessLevelsData._userAccessLevel; private L2Clan _clan; L2Character _activeChar; public Die(L2Character cha) { _activeChar = cha; if (cha instanceof L2PcInstance) { L2PcInstance player = (L2PcInstance) cha; _access = player.getAccessLevel(); _clan = player.getClan(); } _charObjId = cha.getObjectId(); _canTeleport = !((cha instanceof L2PcInstance && TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(_charObjId)) || cha.isPendingRevive()); _fake = !cha.isDead(); if (cha instanceof L2Attackable) _sweepable = ((L2Attackable) cha).isSweepActive(); } @Override protected final void writeImpl() { if (_fake) return; writeC(0x06); writeD(_charObjId); writeD(_canTeleport ? 0x01 : 0); if (_canTeleport && _clan != null) { L2SiegeClan siegeClan = null; boolean isInDefense = false; Castle castle = CastleManager.getInstance().getCastle(_activeChar); if (castle != null && castle.getSiege().getIsInProgress()) { // siege in progress siegeClan = castle.getSiege().getAttackerClan(_clan); if (siegeClan == null && castle.getSiege().checkIsDefender(_clan)) isInDefense = true; } writeD(_clan.hasHideout() ? 0x01 : 0x00); // to hide away writeD(_clan.hasCastle() || isInDefense ? 0x01 : 0x00); // to castle writeD(siegeClan != null && !isInDefense && !siegeClan.getFlag().isEmpty() ? 0x01 : 0x00); // to siege HQ } else { writeD(0x00); // to hide away writeD(0x00); // to castle writeD(0x00); // to siege HQ } writeD(_sweepable ? 0x01 : 0x00); // sweepable (blue glow) writeD(_access.allowFixedRes() ? 0x01 : 0x00); // FIXED } }