/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import silentium.gameserver.data.xml.AccessLevelsData;
import silentium.gameserver.instancemanager.CastleManager;
import silentium.gameserver.model.L2AccessLevel;
import silentium.gameserver.model.L2Clan;
import silentium.gameserver.model.L2SiegeClan;
import silentium.gameserver.model.actor.L2Attackable;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.model.entity.Castle;
import silentium.gameserver.model.entity.TvTEvent;
public class Die extends L2GameServerPacket
{
private final int _charObjId;
private boolean _canTeleport;
private final boolean _fake;
private boolean _sweepable;
private L2AccessLevel _access = AccessLevelsData._userAccessLevel;
private L2Clan _clan;
L2Character _activeChar;
public Die(L2Character cha)
{
_activeChar = cha;
if (cha instanceof L2PcInstance)
{
L2PcInstance player = (L2PcInstance) cha;
_access = player.getAccessLevel();
_clan = player.getClan();
}
_charObjId = cha.getObjectId();
_canTeleport = !((cha instanceof L2PcInstance && TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(_charObjId)) || cha.isPendingRevive());
_fake = !cha.isDead();
if (cha instanceof L2Attackable)
_sweepable = ((L2Attackable) cha).isSweepActive();
}
@Override
protected final void writeImpl()
{
if (_fake)
return;
writeC(0x06);
writeD(_charObjId);
writeD(_canTeleport ? 0x01 : 0);
if (_canTeleport && _clan != null)
{
L2SiegeClan siegeClan = null;
boolean isInDefense = false;
Castle castle = CastleManager.getInstance().getCastle(_activeChar);
if (castle != null && castle.getSiege().getIsInProgress())
{
// siege in progress
siegeClan = castle.getSiege().getAttackerClan(_clan);
if (siegeClan == null && castle.getSiege().checkIsDefender(_clan))
isInDefense = true;
}
writeD(_clan.hasHideout() ? 0x01 : 0x00); // to hide away
writeD(_clan.hasCastle() || isInDefense ? 0x01 : 0x00); // to castle
writeD(siegeClan != null && !isInDefense && !siegeClan.getFlag().isEmpty() ? 0x01 : 0x00); // to siege HQ
}
else
{
writeD(0x00); // to hide away
writeD(0x00); // to castle
writeD(0x00); // to siege HQ
}
writeD(_sweepable ? 0x01 : 0x00); // sweepable (blue glow)
writeD(_access.allowFixedRes() ? 0x01 : 0x00); // FIXED
}
}