/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.model.zone; import silentium.gameserver.idfactory.IdFactory; import silentium.gameserver.instancemanager.ZoneManager; import silentium.gameserver.model.L2ItemInstance; /** * Abstract base class for any zone form * * @author durgus */ public abstract class L2ZoneForm { protected static final int STEP = 20; public abstract boolean isInsideZone(int x, int y, int z); public abstract boolean intersectsRectangle(int x1, int x2, int y1, int y2); public abstract double getDistanceToZone(int x, int y); public abstract int getLowZ(); // Support for the ability to extract the z coordinates of zones. public abstract int getHighZ(); // New fishing patch makes use of that to get the Z for the hook protected boolean lineSegmentsIntersect(int ax1, int ay1, int ax2, int ay2, int bx1, int by1, int bx2, int by2) { return java.awt.geom.Line2D.linesIntersect(ax1, ay1, ax2, ay2, bx1, by1, bx2, by2); } public abstract void visualizeZone(int z); protected final static void dropDebugItem(int itemId, int num, int x, int y, int z) { L2ItemInstance item = new L2ItemInstance(IdFactory.getInstance().getNextId(), itemId); item.setCount(num); item.spawnMe(x, y, z + 5); ZoneManager.getInstance().getDebugItems().add(item); } }