/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.taskmanager;
import java.util.Collection;
import javolution.util.FastSet;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import silentium.gameserver.ThreadPoolManager;
import silentium.gameserver.configs.NPCConfig;
import silentium.gameserver.model.L2Object;
import silentium.gameserver.model.L2World;
import silentium.gameserver.model.L2WorldRegion;
import silentium.gameserver.model.actor.L2Attackable;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.model.actor.L2Playable;
import silentium.gameserver.model.actor.instance.L2GuardInstance;
public class KnownListUpdateTaskManager
{
protected static final Logger _log = LoggerFactory.getLogger(KnownListUpdateTaskManager.class.getName());
private final static int FULL_UPDATE_TIMER = 100;
public static boolean updatePass = true;
// Do full update every FULL_UPDATE_TIMER * KNOWNLIST_UPDATE_INTERVAL
public static int _fullUpdateTimer = FULL_UPDATE_TIMER;
protected static final FastSet<L2WorldRegion> _failedRegions = new FastSet<>(1);
protected KnownListUpdateTaskManager()
{
ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new KnownListUpdate(), 1000, NPCConfig.KNOWNLIST_UPDATE_INTERVAL);
}
public static KnownListUpdateTaskManager getInstance()
{
return SingletonHolder._instance;
}
private class KnownListUpdate implements Runnable
{
public KnownListUpdate()
{
}
@Override
public void run()
{
try
{
boolean failed;
for (L2WorldRegion regions[] : L2World.getInstance().getAllWorldRegions())
{
for (L2WorldRegion r : regions) // go through all world regions
{
// avoid stopping update if something went wrong in updateRegion()
try
{
failed = _failedRegions.contains(r); // failed on last pass
if (r.isActive()) // and check only if the region is active
updateRegion(r, (_fullUpdateTimer == FULL_UPDATE_TIMER || failed), updatePass);
if (failed)
_failedRegions.remove(r); // if all ok, remove
}
catch (Exception e)
{
_log.warn("KnownListUpdateTaskManager: updateRegion(" + _fullUpdateTimer + "," + updatePass + ") failed for region " + r.getName() + ". Full update scheduled. " + e.getMessage(), e);
_failedRegions.add(r);
}
}
}
updatePass = !updatePass;
if (_fullUpdateTimer > 0)
_fullUpdateTimer--;
else
_fullUpdateTimer = FULL_UPDATE_TIMER;
}
catch (Exception e)
{
_log.warn("", e);
}
}
}
public void updateRegion(L2WorldRegion region, boolean fullUpdate, boolean forgetObjects)
{
Collection<L2Object> vObj = region.getVisibleObjects().values();
for (L2Object object : vObj) // and for all members in region
{
if (object == null || !object.isVisible())
continue; // skip dying objects
// Some mobs need faster knownlist update
final boolean aggro = (NPCConfig.GUARD_ATTACK_AGGRO_MOB && object instanceof L2GuardInstance) || (object instanceof L2Attackable);
if (forgetObjects)
{
object.getKnownList().forgetObjects(aggro || fullUpdate);
continue;
}
for (L2WorldRegion regi : region.getSurroundingRegions())
{
if (object instanceof L2Playable || (aggro && regi.isActive()) || fullUpdate)
{
Collection<L2Object> inrObj = regi.getVisibleObjects().values();
for (L2Object _object : inrObj)
if (_object != object)
object.getKnownList().addKnownObject(_object);
}
else if (object instanceof L2Character)
{
if (regi.isActive())
{
Collection<L2Playable> inrPls = regi.getVisiblePlayable().values();
for (L2Object _object : inrPls)
if (_object != object)
object.getKnownList().addKnownObject(_object);
}
}
}
}
}
private static class SingletonHolder
{
protected static final KnownListUpdateTaskManager _instance = new KnownListUpdateTaskManager();
}
}