/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.taskmanager; import java.util.Collection; import javolution.util.FastSet; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import silentium.gameserver.ThreadPoolManager; import silentium.gameserver.configs.NPCConfig; import silentium.gameserver.model.L2Object; import silentium.gameserver.model.L2World; import silentium.gameserver.model.L2WorldRegion; import silentium.gameserver.model.actor.L2Attackable; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.model.actor.L2Playable; import silentium.gameserver.model.actor.instance.L2GuardInstance; public class KnownListUpdateTaskManager { protected static final Logger _log = LoggerFactory.getLogger(KnownListUpdateTaskManager.class.getName()); private final static int FULL_UPDATE_TIMER = 100; public static boolean updatePass = true; // Do full update every FULL_UPDATE_TIMER * KNOWNLIST_UPDATE_INTERVAL public static int _fullUpdateTimer = FULL_UPDATE_TIMER; protected static final FastSet<L2WorldRegion> _failedRegions = new FastSet<>(1); protected KnownListUpdateTaskManager() { ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new KnownListUpdate(), 1000, NPCConfig.KNOWNLIST_UPDATE_INTERVAL); } public static KnownListUpdateTaskManager getInstance() { return SingletonHolder._instance; } private class KnownListUpdate implements Runnable { public KnownListUpdate() { } @Override public void run() { try { boolean failed; for (L2WorldRegion regions[] : L2World.getInstance().getAllWorldRegions()) { for (L2WorldRegion r : regions) // go through all world regions { // avoid stopping update if something went wrong in updateRegion() try { failed = _failedRegions.contains(r); // failed on last pass if (r.isActive()) // and check only if the region is active updateRegion(r, (_fullUpdateTimer == FULL_UPDATE_TIMER || failed), updatePass); if (failed) _failedRegions.remove(r); // if all ok, remove } catch (Exception e) { _log.warn("KnownListUpdateTaskManager: updateRegion(" + _fullUpdateTimer + "," + updatePass + ") failed for region " + r.getName() + ". Full update scheduled. " + e.getMessage(), e); _failedRegions.add(r); } } } updatePass = !updatePass; if (_fullUpdateTimer > 0) _fullUpdateTimer--; else _fullUpdateTimer = FULL_UPDATE_TIMER; } catch (Exception e) { _log.warn("", e); } } } public void updateRegion(L2WorldRegion region, boolean fullUpdate, boolean forgetObjects) { Collection<L2Object> vObj = region.getVisibleObjects().values(); for (L2Object object : vObj) // and for all members in region { if (object == null || !object.isVisible()) continue; // skip dying objects // Some mobs need faster knownlist update final boolean aggro = (NPCConfig.GUARD_ATTACK_AGGRO_MOB && object instanceof L2GuardInstance) || (object instanceof L2Attackable); if (forgetObjects) { object.getKnownList().forgetObjects(aggro || fullUpdate); continue; } for (L2WorldRegion regi : region.getSurroundingRegions()) { if (object instanceof L2Playable || (aggro && regi.isActive()) || fullUpdate) { Collection<L2Object> inrObj = regi.getVisibleObjects().values(); for (L2Object _object : inrObj) if (_object != object) object.getKnownList().addKnownObject(_object); } else if (object instanceof L2Character) { if (regi.isActive()) { Collection<L2Playable> inrPls = regi.getVisiblePlayable().values(); for (L2Object _object : inrPls) if (_object != object) object.getKnownList().addKnownObject(_object); } } } } } private static class SingletonHolder { protected static final KnownListUpdateTaskManager _instance = new KnownListUpdateTaskManager(); } }