/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.clientpackets; import silentium.commons.utils.Point3D; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.serverpackets.StopMoveInVehicle; /** * @author Maktakien */ public final class CannotMoveAnymoreInVehicle extends L2GameClientPacket { private int _x, _y, _z, _heading; private int _boatId; @Override protected void readImpl() { _boatId = readD(); _x = readD(); _y = readD(); _z = readD(); _heading = readD(); } @Override protected void runImpl() { final L2PcInstance player = getClient().getActiveChar(); if (player == null) return; if (player.isInBoat()) { if (player.getBoat().getObjectId() == _boatId) { player.setInVehiclePosition(new Point3D(_x, _y, _z)); player.getPosition().setHeading(_heading); player.broadcastPacket(new StopMoveInVehicle(player, _boatId)); } } } }