/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.clientpackets;
import silentium.commons.utils.Point3D;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.serverpackets.StopMoveInVehicle;
/**
* @author Maktakien
*/
public final class CannotMoveAnymoreInVehicle extends L2GameClientPacket
{
private int _x, _y, _z, _heading;
private int _boatId;
@Override
protected void readImpl()
{
_boatId = readD();
_x = readD();
_y = readD();
_z = readD();
_heading = readD();
}
@Override
protected void runImpl()
{
final L2PcInstance player = getClient().getActiveChar();
if (player == null)
return;
if (player.isInBoat())
{
if (player.getBoat().getObjectId() == _boatId)
{
player.setInVehiclePosition(new Point3D(_x, _y, _z));
player.getPosition().setHeading(_heading);
player.broadcastPacket(new StopMoveInVehicle(player, _boatId));
}
}
}
}