/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.skills.funcs;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.model.actor.L2Summon;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.skills.Env;
import silentium.gameserver.skills.Formulas;
import silentium.gameserver.skills.Stats;
import silentium.gameserver.skills.basefuncs.Func;
public class FuncAtkCritical extends Func
{
static final FuncAtkCritical _fac_instance = new FuncAtkCritical();
public static Func getInstance()
{
return _fac_instance;
}
private FuncAtkCritical()
{
super(Stats.CRITICAL_RATE, 0x09, null);
}
@Override
public void calc(Env env)
{
L2Character p = env.player;
if (p instanceof L2Summon)
env.value = 40;
else if (p instanceof L2PcInstance && p.getActiveWeaponInstance() == null)
env.value = 40;
else
{
env.value *= Formulas.DEXbonus[p.getDEX()];
env.value *= 10;
}
env.baseValue = env.value;
}
}