/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.skills.funcs; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.model.actor.L2Summon; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.skills.Env; import silentium.gameserver.skills.Formulas; import silentium.gameserver.skills.Stats; import silentium.gameserver.skills.basefuncs.Func; public class FuncAtkCritical extends Func { static final FuncAtkCritical _fac_instance = new FuncAtkCritical(); public static Func getInstance() { return _fac_instance; } private FuncAtkCritical() { super(Stats.CRITICAL_RATE, 0x09, null); } @Override public void calc(Env env) { L2Character p = env.player; if (p instanceof L2Summon) env.value = 40; else if (p instanceof L2PcInstance && p.getActiveWeaponInstance() == null) env.value = 40; else { env.value *= Formulas.DEXbonus[p.getDEX()]; env.value *= 10; } env.baseValue = env.value; } }