/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import silentium.gameserver.model.L2CommandChannel;
import silentium.gameserver.model.L2Party;
/**
* @author chris_00 ch sdd d[sdd]
*/
public class ExMultiPartyCommandChannelInfo extends L2GameServerPacket
{
private final L2CommandChannel _channel;
public ExMultiPartyCommandChannelInfo(L2CommandChannel channel)
{
_channel = channel;
}
@Override
protected void writeImpl()
{
if (_channel == null)
return;
writeC(0xfe);
writeH(0x30);
writeS(_channel.getChannelLeader().getName());
writeD(0); // Channel loot
writeD(_channel.getMemberCount());
writeD(_channel.getPartys().size());
for (L2Party p : _channel.getPartys())
{
writeS(p.getLeader().getName());
writeD(p.getPartyLeaderOID());
writeD(p.getMemberCount());
}
}
}