/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.gameserver.model.L2CommandChannel; import silentium.gameserver.model.L2Party; /** * @author chris_00 ch sdd d[sdd] */ public class ExMultiPartyCommandChannelInfo extends L2GameServerPacket { private final L2CommandChannel _channel; public ExMultiPartyCommandChannelInfo(L2CommandChannel channel) { _channel = channel; } @Override protected void writeImpl() { if (_channel == null) return; writeC(0xfe); writeH(0x30); writeS(_channel.getChannelLeader().getName()); writeD(0); // Channel loot writeD(_channel.getMemberCount()); writeD(_channel.getPartys().size()); for (L2Party p : _channel.getPartys()) { writeS(p.getLeader().getName()); writeD(p.getPartyLeaderOID()); writeD(p.getMemberCount()); } } }