/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.skills.conditions; import silentium.gameserver.model.L2ItemInstance; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.model.itemcontainer.Inventory; import silentium.gameserver.skills.Env; /** * @author mkizub TODO To change the template for this generated type comment go to Window - Preferences - Java - Code Style - Code Templates */ public final class ConditionSlotItemId extends ConditionInventory { private final int _itemId; private final int _enchantLevel; public ConditionSlotItemId(int slot, int itemId, int enchantLevel) { super(slot); _itemId = itemId; _enchantLevel = enchantLevel; } @Override public boolean testImpl(Env env) { if (!(env.player instanceof L2PcInstance)) return false; Inventory inv = ((L2PcInstance) env.player).getInventory(); L2ItemInstance item = inv.getPaperdollItem(_slot); if (item == null) return _itemId == 0; return item.getItemId() == _itemId && item.getEnchantLevel() >= _enchantLevel; } }