/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.skills.conditions;
import silentium.gameserver.model.L2ItemInstance;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.model.itemcontainer.Inventory;
import silentium.gameserver.skills.Env;
/**
* @author mkizub TODO To change the template for this generated type comment go to Window - Preferences - Java - Code Style - Code Templates
*/
public final class ConditionSlotItemId extends ConditionInventory
{
private final int _itemId;
private final int _enchantLevel;
public ConditionSlotItemId(int slot, int itemId, int enchantLevel)
{
super(slot);
_itemId = itemId;
_enchantLevel = enchantLevel;
}
@Override
public boolean testImpl(Env env)
{
if (!(env.player instanceof L2PcInstance))
return false;
Inventory inv = ((L2PcInstance) env.player).getInventory();
L2ItemInstance item = inv.getPaperdollItem(_slot);
if (item == null)
return _itemId == 0;
return item.getItemId() == _itemId && item.getEnchantLevel() >= _enchantLevel;
}
}