/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.scripts.handlers.skill; import silentium.gameserver.handler.ISkillHandler; import silentium.gameserver.model.L2Object; import silentium.gameserver.model.L2Skill; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.SystemMessageId; import silentium.gameserver.network.serverpackets.ConfirmDlg; import silentium.gameserver.network.serverpackets.SystemMessage; import silentium.gameserver.templates.skills.L2SkillType; import silentium.gameserver.utils.Util; /** * @authors BiTi, Sami */ public class SummonFriend implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.SUMMON_FRIEND }; @Override public void useSkill(final L2Character activeChar, final L2Skill skill, final L2Object... targets) { if (!(activeChar instanceof L2PcInstance)) return; final L2PcInstance activePlayer = (L2PcInstance) activeChar; if (!L2PcInstance.checkSummonerStatus(activePlayer)) return; try { for (final L2Character target : (L2Character[]) targets) { if (activeChar == target) continue; if (target instanceof L2PcInstance) { final L2PcInstance targetPlayer = (L2PcInstance) target; if (!L2PcInstance.checkSummonTargetStatus(targetPlayer, activePlayer)) continue; if (!Util.checkIfInRange(50, activeChar, target, false)) { if (!targetPlayer.teleportRequest(activePlayer, skill)) { activePlayer.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_ALREADY_SUMMONED).addPcName(targetPlayer)); continue; } if (skill.getId() == 1403) // summon friend { // Send message ConfirmDlg confirm = new ConfirmDlg(SystemMessageId.S1_WISHES_TO_SUMMON_YOU_FROM_S2_DO_YOU_ACCEPT.getId()); confirm.addPcName(activePlayer); confirm.addZoneName(activeChar.getX(), activeChar.getY(), activeChar.getZ()); confirm.addTime(30000); confirm.addRequesterId(activePlayer.getObjectId()); target.sendPacket(confirm); confirm = null; } else { L2PcInstance.teleToTarget(targetPlayer, activePlayer, skill); targetPlayer.teleportRequest(null, null); } } } } } catch (Exception e) { _log.warn(e.getLocalizedMessage(), e); } } @Override public L2SkillType[] getSkillIds() { return SKILL_IDS; } }