/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.scripts.handlers.skill;
import silentium.gameserver.handler.ISkillHandler;
import silentium.gameserver.model.L2Object;
import silentium.gameserver.model.L2Skill;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.SystemMessageId;
import silentium.gameserver.network.serverpackets.ConfirmDlg;
import silentium.gameserver.network.serverpackets.SystemMessage;
import silentium.gameserver.templates.skills.L2SkillType;
import silentium.gameserver.utils.Util;
/**
* @authors BiTi, Sami
*/
public class SummonFriend implements ISkillHandler {
private static final L2SkillType[] SKILL_IDS = { L2SkillType.SUMMON_FRIEND };
@Override
public void useSkill(final L2Character activeChar, final L2Skill skill, final L2Object... targets) {
if (!(activeChar instanceof L2PcInstance))
return;
final L2PcInstance activePlayer = (L2PcInstance) activeChar;
if (!L2PcInstance.checkSummonerStatus(activePlayer))
return;
try {
for (final L2Character target : (L2Character[]) targets) {
if (activeChar == target)
continue;
if (target instanceof L2PcInstance) {
final L2PcInstance targetPlayer = (L2PcInstance) target;
if (!L2PcInstance.checkSummonTargetStatus(targetPlayer, activePlayer))
continue;
if (!Util.checkIfInRange(50, activeChar, target, false)) {
if (!targetPlayer.teleportRequest(activePlayer, skill)) {
activePlayer.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_ALREADY_SUMMONED).addPcName(targetPlayer));
continue;
}
if (skill.getId() == 1403) // summon friend
{
// Send message
ConfirmDlg confirm = new ConfirmDlg(SystemMessageId.S1_WISHES_TO_SUMMON_YOU_FROM_S2_DO_YOU_ACCEPT.getId());
confirm.addPcName(activePlayer);
confirm.addZoneName(activeChar.getX(), activeChar.getY(), activeChar.getZ());
confirm.addTime(30000);
confirm.addRequesterId(activePlayer.getObjectId());
target.sendPacket(confirm);
confirm = null;
} else {
L2PcInstance.teleToTarget(targetPlayer, activePlayer, skill);
targetPlayer.teleportRequest(null, null);
}
}
}
}
} catch (Exception e) {
_log.warn(e.getLocalizedMessage(), e);
}
}
@Override
public L2SkillType[] getSkillIds() {
return SKILL_IDS;
}
}