/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.clientpackets;
import silentium.gameserver.configs.MainConfig;
import silentium.gameserver.model.actor.L2Character;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.network.serverpackets.GetOnVehicle;
import silentium.gameserver.network.serverpackets.ValidateLocation;
public class ValidatePosition extends L2GameClientPacket
{
private int _x;
private int _y;
private int _z;
private int _heading;
private int _data;
@Override
protected void readImpl()
{
_x = readD();
_y = readD();
_z = readD();
_heading = readD();
_data = readD();
}
@Override
protected void runImpl()
{
final L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null || activeChar.isTeleporting() || activeChar.inObserverMode())
return;
final int realX = activeChar.getX();
final int realY = activeChar.getY();
int realZ = activeChar.getZ();
log.debug("C(S) pos: " + _x + "(" + realX + ") " + _y + "(" + realY + ") " + _z + "(" + realZ + ") / " + _heading + "(" + activeChar.getHeading() + ")");
if (_x == 0 && _y == 0)
{
if (realX != 0) // in this case this seems like a client error
return;
}
int dx, dy, dz;
double diffSq;
if (activeChar.isInBoat())
{
if (MainConfig.COORD_SYNCHRONIZE == 2)
{
dx = _x - activeChar.getInVehiclePosition().getX();
dy = _y - activeChar.getInVehiclePosition().getY();
dz = _z - activeChar.getInVehiclePosition().getZ();
diffSq = (dx * dx + dy * dy);
if (diffSq > 250000)
sendPacket(new GetOnVehicle(activeChar.getObjectId(), _data, activeChar.getInVehiclePosition()));
}
return;
}
if (activeChar.isFalling(_z))
return; // disable validations during fall to avoid "jumping"
dx = _x - realX;
dy = _y - realY;
dz = _z - realZ;
diffSq = (dx * dx + dy * dy);
if (activeChar.isFlying() || activeChar.isInsideZone(L2Character.ZONE_WATER))
{
activeChar.setXYZ(realX, realY, _z);
if (diffSq > 90000) // validate packet, may also cause z bounce if close to land
activeChar.sendPacket(new ValidateLocation(activeChar));
}
else if (diffSq < 360000) // if too large, messes observation
{
if (MainConfig.COORD_SYNCHRONIZE == -1) // Only Z coordinate synched to server,
// mainly used when no geodata but can be used also with geodata
{
activeChar.setXYZ(realX, realY, _z);
return;
}
if (MainConfig.COORD_SYNCHRONIZE == 1) // Trusting also client x,y coordinates (should not be used with geodata)
{
// Heading changed on client = possible obstacle
if (!activeChar.isMoving() || !activeChar.validateMovementHeading(_heading))
{
// character is not moving, take coordinates from client
if (diffSq < 2500) // 50*50 - attack won't work fluently if even small differences are corrected
activeChar.setXYZ(realX, realY, _z);
else
activeChar.setXYZ(_x, _y, _z);
}
else
activeChar.setXYZ(realX, realY, _z);
activeChar.setHeading(_heading);
return;
}
// Sync 2 (or other),
// intended for geodata. Sends a validation packet to client
// when too far from server calculated true coordinate.
// Due to geodata/zone errors, some Z axis checks are made. (maybe a temporary solution)
// Important: this code part must work together with L2Character.updatePosition
if (MainConfig.GEODATA > 0 && (diffSq > 250000 || Math.abs(dz) > 200))
{
if (Math.abs(dz) > 200 && Math.abs(dz) < 1500 && Math.abs(_z - activeChar.getClientZ()) < 800)
{
activeChar.setXYZ(realX, realY, _z);
realZ = _z;
}
else
{
if (MainConfig.DEVELOPER)
log.info(activeChar.getName() + ": Synchronizing position Server --> Client");
activeChar.sendPacket(new ValidateLocation(activeChar));
}
}
}
activeChar.setClientX(_x);
activeChar.setClientY(_y);
activeChar.setClientZ(_z);
activeChar.setClientHeading(_heading); // No real need to validate heading.
activeChar.setLastServerPosition(realX, realY, realZ);
}
}