/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.clientpackets; import silentium.gameserver.configs.MainConfig; import silentium.gameserver.model.actor.L2Character; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.network.serverpackets.GetOnVehicle; import silentium.gameserver.network.serverpackets.ValidateLocation; public class ValidatePosition extends L2GameClientPacket { private int _x; private int _y; private int _z; private int _heading; private int _data; @Override protected void readImpl() { _x = readD(); _y = readD(); _z = readD(); _heading = readD(); _data = readD(); } @Override protected void runImpl() { final L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null || activeChar.isTeleporting() || activeChar.inObserverMode()) return; final int realX = activeChar.getX(); final int realY = activeChar.getY(); int realZ = activeChar.getZ(); log.debug("C(S) pos: " + _x + "(" + realX + ") " + _y + "(" + realY + ") " + _z + "(" + realZ + ") / " + _heading + "(" + activeChar.getHeading() + ")"); if (_x == 0 && _y == 0) { if (realX != 0) // in this case this seems like a client error return; } int dx, dy, dz; double diffSq; if (activeChar.isInBoat()) { if (MainConfig.COORD_SYNCHRONIZE == 2) { dx = _x - activeChar.getInVehiclePosition().getX(); dy = _y - activeChar.getInVehiclePosition().getY(); dz = _z - activeChar.getInVehiclePosition().getZ(); diffSq = (dx * dx + dy * dy); if (diffSq > 250000) sendPacket(new GetOnVehicle(activeChar.getObjectId(), _data, activeChar.getInVehiclePosition())); } return; } if (activeChar.isFalling(_z)) return; // disable validations during fall to avoid "jumping" dx = _x - realX; dy = _y - realY; dz = _z - realZ; diffSq = (dx * dx + dy * dy); if (activeChar.isFlying() || activeChar.isInsideZone(L2Character.ZONE_WATER)) { activeChar.setXYZ(realX, realY, _z); if (diffSq > 90000) // validate packet, may also cause z bounce if close to land activeChar.sendPacket(new ValidateLocation(activeChar)); } else if (diffSq < 360000) // if too large, messes observation { if (MainConfig.COORD_SYNCHRONIZE == -1) // Only Z coordinate synched to server, // mainly used when no geodata but can be used also with geodata { activeChar.setXYZ(realX, realY, _z); return; } if (MainConfig.COORD_SYNCHRONIZE == 1) // Trusting also client x,y coordinates (should not be used with geodata) { // Heading changed on client = possible obstacle if (!activeChar.isMoving() || !activeChar.validateMovementHeading(_heading)) { // character is not moving, take coordinates from client if (diffSq < 2500) // 50*50 - attack won't work fluently if even small differences are corrected activeChar.setXYZ(realX, realY, _z); else activeChar.setXYZ(_x, _y, _z); } else activeChar.setXYZ(realX, realY, _z); activeChar.setHeading(_heading); return; } // Sync 2 (or other), // intended for geodata. Sends a validation packet to client // when too far from server calculated true coordinate. // Due to geodata/zone errors, some Z axis checks are made. (maybe a temporary solution) // Important: this code part must work together with L2Character.updatePosition if (MainConfig.GEODATA > 0 && (diffSq > 250000 || Math.abs(dz) > 200)) { if (Math.abs(dz) > 200 && Math.abs(dz) < 1500 && Math.abs(_z - activeChar.getClientZ()) < 800) { activeChar.setXYZ(realX, realY, _z); realZ = _z; } else { if (MainConfig.DEVELOPER) log.info(activeChar.getName() + ": Synchronizing position Server --> Client"); activeChar.sendPacket(new ValidateLocation(activeChar)); } } } activeChar.setClientX(_x); activeChar.setClientY(_y); activeChar.setClientZ(_z); activeChar.setClientHeading(_heading); // No real need to validate heading. activeChar.setLastServerPosition(realX, realY, realZ); } }