/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.clientpackets; import silentium.gameserver.network.serverpackets.CharSelectInfo; public final class CharacterRestore extends L2GameClientPacket { // cd private int _charSlot; @Override protected void readImpl() { _charSlot = readD(); } @Override protected void runImpl() { if (!getClient().getFloodProtectors().getCharacterSelect().tryPerformAction("characterRestore")) return; try { getClient().markRestoredChar(_charSlot); } catch (Exception e) { } CharSelectInfo cl = new CharSelectInfo(getClient().getAccountName(), getClient().getSessionId().playOkID1, 0); sendPacket(cl); getClient().setCharSelection(cl.getCharInfo()); } }