/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.scripts.custom;
import silentium.gameserver.model.actor.L2Npc;
import silentium.gameserver.model.actor.instance.L2PcInstance;
import silentium.gameserver.model.quest.Quest;
import silentium.gameserver.model.quest.QuestState;
import silentium.gameserver.scripting.ScriptFile;
import silentium.gameserver.utils.Util;
public class HeroWeapon extends Quest implements ScriptFile {
private static final int[] weaponIds = { 6611, 6612, 6613, 6614, 6615, 6616, 6617, 6618, 6619, 6620, 6621 };
public static void onLoad() {
new HeroWeapon(-1, "HeroWeapon", "Hero Weapon", "custom");
}
public HeroWeapon(final int scriptId, final String name, final String dname, final String path) {
super(scriptId, name, dname, path);
addStartNpc(31690, 31769, 31770, 31771, 31772, 31773);
addTalkId(31690, 31769, 31770, 31771, 31772, 31773);
}
@Override
public String onAdvEvent(final String event, final L2Npc npc, final L2PcInstance player) {
final QuestState st = player.getQuestState(getName());
final int weaponId = Integer.valueOf(event);
if (Util.contains(weaponIds, weaponId))
st.giveItems(weaponId, 1);
st.exitQuest(true);
return null;
}
@Override
public String onTalk(final L2Npc npc, final L2PcInstance player) {
String htmltext = "";
final QuestState st = player.getQuestState(getName());
if (st == null)
newQuestState(player);
if (st != null) {
if (player.isHero()) {
if (hasHeroWeapon(player)) {
htmltext = "already_have_weapon.htm";
st.exitQuest(true);
} else
htmltext = "weapon_list.htm";
} else {
htmltext = "no_hero.htm";
st.exitQuest(true);
}
}
return htmltext;
}
private boolean hasHeroWeapon(final L2PcInstance player) {
for (final int i : weaponIds) {
if (player.getInventory().getItemByItemId(i) != null)
return true;
}
return false;
}
}