/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.scripts.custom; import silentium.gameserver.model.actor.L2Npc; import silentium.gameserver.model.actor.instance.L2PcInstance; import silentium.gameserver.model.quest.Quest; import silentium.gameserver.model.quest.QuestState; import silentium.gameserver.scripting.ScriptFile; import silentium.gameserver.utils.Util; public class HeroWeapon extends Quest implements ScriptFile { private static final int[] weaponIds = { 6611, 6612, 6613, 6614, 6615, 6616, 6617, 6618, 6619, 6620, 6621 }; public static void onLoad() { new HeroWeapon(-1, "HeroWeapon", "Hero Weapon", "custom"); } public HeroWeapon(final int scriptId, final String name, final String dname, final String path) { super(scriptId, name, dname, path); addStartNpc(31690, 31769, 31770, 31771, 31772, 31773); addTalkId(31690, 31769, 31770, 31771, 31772, 31773); } @Override public String onAdvEvent(final String event, final L2Npc npc, final L2PcInstance player) { final QuestState st = player.getQuestState(getName()); final int weaponId = Integer.valueOf(event); if (Util.contains(weaponIds, weaponId)) st.giveItems(weaponId, 1); st.exitQuest(true); return null; } @Override public String onTalk(final L2Npc npc, final L2PcInstance player) { String htmltext = ""; final QuestState st = player.getQuestState(getName()); if (st == null) newQuestState(player); if (st != null) { if (player.isHero()) { if (hasHeroWeapon(player)) { htmltext = "already_have_weapon.htm"; st.exitQuest(true); } else htmltext = "weapon_list.htm"; } else { htmltext = "no_hero.htm"; st.exitQuest(true); } } return htmltext; } private boolean hasHeroWeapon(final L2PcInstance player) { for (final int i : weaponIds) { if (player.getInventory().getItemByItemId(i) != null) return true; } return false; } }