/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.skills.effects;
import silentium.gameserver.model.L2Effect;
import silentium.gameserver.network.serverpackets.StatusUpdate;
import silentium.gameserver.skills.Env;
import silentium.gameserver.templates.skills.L2EffectType;
class EffectCombatPointHealOverTime extends L2Effect
{
public EffectCombatPointHealOverTime(Env env, EffectTemplate template)
{
super(env, template);
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.COMBAT_POINT_HEAL_OVER_TIME;
}
@Override
public boolean onActionTime()
{
if (getEffected().isDead())
return false;
double cp = getEffected().getCurrentCp();
double maxcp = getEffected().getMaxCp();
cp += calc();
if (cp > maxcp)
cp = maxcp;
getEffected().setCurrentCp(cp);
StatusUpdate sump = new StatusUpdate(getEffected());
sump.addAttribute(StatusUpdate.CUR_CP, (int) cp);
getEffected().sendPacket(sump);
return true;
}
}