/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.skills.effects; import silentium.gameserver.model.L2Effect; import silentium.gameserver.network.serverpackets.StatusUpdate; import silentium.gameserver.skills.Env; import silentium.gameserver.templates.skills.L2EffectType; class EffectCombatPointHealOverTime extends L2Effect { public EffectCombatPointHealOverTime(Env env, EffectTemplate template) { super(env, template); } @Override public L2EffectType getEffectType() { return L2EffectType.COMBAT_POINT_HEAL_OVER_TIME; } @Override public boolean onActionTime() { if (getEffected().isDead()) return false; double cp = getEffected().getCurrentCp(); double maxcp = getEffected().getMaxCp(); cp += calc(); if (cp > maxcp) cp = maxcp; getEffected().setCurrentCp(cp); StatusUpdate sump = new StatusUpdate(getEffected()); sump.addAttribute(StatusUpdate.CUR_CP, (int) cp); getEffected().sendPacket(sump); return true; } }