/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.model.actor.instance; import silentium.gameserver.templates.chars.L2NpcTemplate; public class L2RiftInvaderInstance extends L2MonsterInstance { // Not longer needed since rift monster targeting control now is handled by the room zones for any mob public L2RiftInvaderInstance(int objectId, L2NpcTemplate template) { super(objectId, template); } }