/*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*/
package silentium.gameserver.network.serverpackets;
import silentium.commons.utils.Point3D;
import silentium.gameserver.model.actor.instance.L2PcInstance;
public class ValidateLocationInVehicle extends L2GameServerPacket
{
private final int _charObjId;
private final int _boatObjId;
private final int _heading;
private final Point3D _pos;
public ValidateLocationInVehicle(L2PcInstance player)
{
_charObjId = player.getObjectId();
_boatObjId = player.getBoat().getObjectId();
_heading = player.getHeading();
_pos = player.getInVehiclePosition();
}
@Override
protected final void writeImpl()
{
writeC(0x73);
writeD(_charObjId);
writeD(_boatObjId);
writeD(_pos.getX());
writeD(_pos.getY());
writeD(_pos.getZ());
writeD(_heading);
}
}