/* * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If * not, see <http://www.gnu.org/licenses/>. */ package silentium.gameserver.network.serverpackets; import silentium.commons.utils.Point3D; import silentium.gameserver.model.actor.instance.L2PcInstance; public class ValidateLocationInVehicle extends L2GameServerPacket { private final int _charObjId; private final int _boatObjId; private final int _heading; private final Point3D _pos; public ValidateLocationInVehicle(L2PcInstance player) { _charObjId = player.getObjectId(); _boatObjId = player.getBoat().getObjectId(); _heading = player.getHeading(); _pos = player.getInVehiclePosition(); } @Override protected final void writeImpl() { writeC(0x73); writeD(_charObjId); writeD(_boatObjId); writeD(_pos.getX()); writeD(_pos.getY()); writeD(_pos.getZ()); writeD(_heading); } }